Items where Subject is "Interactive multimedia"
- Library of Congress Subject Areas (175)
- L Education (72)
- LB Theory and practice of education (72)
- Teaching (Principles and practice) (2)
- Interactive multimedia (80)
- Malaysia (2)
- Interactive multimedia (80)
- Teaching (Principles and practice) (2)
- LB Theory and practice of education (72)
- L Education (72)
A
Adventure game on stories of prophets / Azman Aizat Abdul Ghani. (2010) Degree thesis, thesis, Universiti Teknologi MARA (UiTM).
Development of interactive web-based music learning system for lab rat studio using user-centered design / Khairul Anwar Abd Ghani. (2010) Degree thesis, thesis, Universiti Teknologi MARA (UiTM).
Interactive e-learning of hajj using graceful interaction concept for elderly / Siti Fazreen Abdul Rashid. (2014) Masters thesis, thesis, Universiti Teknologi MARA.
Tahap pengetahuan, kemahiran dan minat multimedia di kalangan pelajar : Satu kajian kes / Khairul Nizam Abd Halim. (2004) In: Prosiding KONAKA Konferensi Akademik 2004, 17-19 Disember 2004, Impiana Beach Resort, Cherating, Kuantan.
The effectiveness of using music and song in the teaching of grammar at Sek. Keb. Pengkalan Nyireh Besut, Terengganu / Siti Zaleha Ariffin. (2001) [Student Project] (Unpublished)
The significance of sound from the perspectives of islam and multimedia / Rozeleenda Abdul Rahman …[et al.]. (2016) In: KONAKA Konferensi Akademik 2016 Pengkongsian Ilmu Dari Perspektif Islam, 30 November 2016, UiTM PAHANG.
Match ‘em right!: a card game to learn malay and english proverbs / Norasyikin Abdul Malik ... [et al.]. (2020) In: UNSPECIFIED.
Stop motion as a medium to teach and learn experimental animation / Siti Hajar Aznam and Hafizah Rosli. (2020) Voice of Academia (VOA), 16 (1). pp. 42-49. ISSN 2682-7840
Perisian pengarangan multimedia dalam e-pembelajaran / Khairul Nizam Abdul Halim. (2006) In: Prosiding Kolokium 2004-2006 Universiti Teknologi MARA Cawangan Pahang.
The effects of students’ characteristics on engagement in a learning management system environment / Muhammad Fadhli Abdul Rahman, Irfan Naufal Umar and Zaridah Abdullah. (2017) Forum Komunikasi (FK), 12 (2). pp. 21-36. ISSN 0128-2379
Understanding innovation diffusion attributes towards internet tv adoption in enhancing students learning experience / Dzaa Imma Abdul Latiff... [et al.]. (2017) Journal of Academia, 5 (1). pp. 178-186. ISSN 2289-6368
Sistem Hipermedia Maklumat Penyelidikan / Abd Latif Abdul Rahman…[et al.]. (2005) [Research Reports] (Unpublished)
Pre-service art teachers’ perception of multicultural art education and teaching students from multicultural background: an exploratory study / Sherinaz Basree Abdul Rahman, Siti Zuraida Maaruf and Shireena Basree Abdul Rahman. (2018) Asian Journal of University Education (AJUE), 14 (1): 5. pp. 89-102. ISSN 1823-7797
A study on the students' attitudes towards the use of YouTube materials in learning poetry / Noor Hidayah Ahmad. (2015) Masters thesis, thesis, Universiti Teknologi MARA.
A study on the effectiveness of using pictures in learning English / Rosiah Abd. Aziz. (2002) [Student Project] (Unpublished)
Game-Based learning approach to improve students’ learning process in a political science subject / Ainatul Fathiyah Abdul Rahim ... [et al.]. (2018) Insight Journal (IJ), 2. pp. 109-124. ISSN 2600-8564
The role of music in improving English language development among kindergarden student in Shah Alam / Izzatul Farha Abdul Latif. (2012) Degree thesis, thesis, Universiti Teknologi MARA.
B
Multimedia medium pembangunan pembelajaran dan pengajaran pendidikan / Aiza Budin, Wan Azmi Wan Ahmad and Dr. Abu Bakar Jaafar. (2016) In: KONAKA Konferensi Akademik 2016 Pengkongsian Ilmu Dari Perspektif Islam, 30 November 2016, UiTM PAHANG.
PictoEZodit / Khair Syakira Bustamam … [et al.]. (2021) In: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2021). UiTM Cawangan Melaka Kampus Jasin, pp. 55-58.
PictoEZodit / Khair Syakira Bustamam … [et al.]. (2021) In: International Jasin Multimedia and Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2021). International Jasin Multimedia and Computer Science Invention and Innovation Exhibition, 4 . Faculty of Computer and Mathematical Sciences, Jasin, p. 34.
C
M&M wheels: a fun learning tool for nomenclature and classification of amines / Gan Fie Chuen, Azlaini Mohamed Sally and Norul Safarinie Abdullah. (2020) In: The 9th International Innovation, Invention & Design Competition, 17 May - 10 Oct 2020, Perak, Malaysia.
The influence of video games in acquiring English (English proficiency) / Azyyati Che Daud. (2014) [Student Project] (Unpublished)
H
Penggunaan animasi multimedia interaktif dalam pengajaran subjek komputer / Mazliana Hasnan and Zarina Zainul Rashid. (2009) In: UNSPECIFIED.
The effectiveness of multimedia courseware in learning data modelling concepts / Nor Azzyati Hashim and Nurul Syazwani Jamaludin. (2018) Journal of Computing Research and Innovation (JCRINN), 3 (1): 4. pp. 30-35. ISSN 2600-8793
Performing art traditional heritage : implementation of website to convey information of Wayang Kulit / Farrah 'Aini Hj Lugiman. (2005) Masters thesis, thesis, Universiti Teknologi MARA.
I
Mobile apps for music learning / Nor Hafeez Suzam Iskandar. (2020) Degree thesis, thesis, Universiti Teknologi MARA.
J
Interactive English language learning: DishZle language game / Aiza Johar ... [et al.]. (2018) International Journal of Service Management and Sustainability (IJSMS), 3 (2). pp. 1-20. ISSN 2550-1569
Analysing student's experience of using a digital notebook in learning physics / Easter Joseph and Zuraini Hanim Zaini. (2020) In: Virtual Symposium on Teaching and Learning (VSTL) 2020.
K
Development of multimedia learning courseware for Arabic number / Noor Mashitah Khalid. (2012) Degree thesis, thesis, Universiti Teknologi MARA (UiTM).
Interactive 3D multimedia learning tool in biology - skeleton (MLTB-S) / Amirrudin Kamsin, Zaid Zainal and Mohd Yusof Abdullah. (2006) In: Volume No. 1: Science and Technology, 30 – 31 May 2006, Swiss Garden Resort & Spa Kuantan, Pahang.
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Instructional animation design: the influence of render styles at the cognitive stage of psychomotor learning / Terry Lukas @ Lucas. (2018) PhD thesis, thesis, Universiti Teknologi MARA (UiTM).
Interactive challenges in online student participatory language learning through closed social network / Liaw Shun Chone, Rasaya A/L Marimuthu and Mohaiyedin Idris. (2014) Journal of Creative Practices in Language Learning and Teaching (CPLT), 2 (2). pp. 27-37. ISSN 1823-464X
M
Evaluation of children's learning experiences with E-Doa / Nurul Izyani Mohd. Arif. (2012) Masters thesis, thesis, Universiti Teknologi MARA.
Learning scout via multimedia / Azwatul Shima Mohammad. (1998) [Student Project] (Unpublished)
Development of multimedia learning courseware of grammar for children / Shamsuriayani Mohd Shakri. (2014) Degree thesis, thesis, Universiti Teknologi MARA (UiTM).
Applying musical intelligence theory to improve learning motivation on mathematics / Nur Faezah Mohamad. (2011) Degree thesis, thesis, Universiti Teknologi MARA (UiTM).
Interactive design in enhancing user experience in museum / Romiza Md Nor and Muhammad Hafizuddin Abdul Razak. (2021) Journal of Computing Research and Innovation (JCRINN), 6 (3): 9. pp. 86-91. ISSN 2600-8793
Using games as interactive learning tools in accounting courses / Noor Hasimah M Yacob …[et al.]. (2016) In: KONAKA Konferensi Akademik 2016 Pengkongsian Ilmu Dari Perspektif Islam, 30 November 2016, UiTM PAHANG.
Fraction master game kit: FM game kit / Karthikesan Manikabasagan and Vivithraah Panneir Selvam. (2020) In: UNSPECIFIED.
Students’ perceptions of using padlet as a learning tool for English writing / Mohd Zaidi Mahmud. (2019) Journal of Creative Practices in Language Learning and Teaching (CPLT), 7 (2). pp. 29-39. ISSN 1823-464X
The development of (ArtHis) interactive module in teaching and learning art history / Siti Zuraida Maaruf, Aliza Mohd Salleh and Noor Farhani Othman. (2019) Social and Management Research Journal (SMRJ), 16 (2). pp. 59-78. ISSN 1675-7017
An evaluation of the Penutur Jati programme using Stufflebeam's cipp model through the perspective of the Malaysian English teachers / Aumi Rabihah Muslimin. (2013) Masters thesis, thesis, Universiti Teknologi MARA.
Interactive craft activities – elevating special needs education learning tools with Craft Interactive Teaching Approach / Siti Zuraida Maaruf, Nurul Syawani and Tamil Selvan Subramaniam. (2021) Asian Journal of University Education (AJUE), 17 (3): 12. pp. 243-254. ISSN 2600-9749
Effectiveness of quizizz in interactive teaching and learning Malay grammar / Thulasirani Munuyandi … [et al.]. (2021) Asian Journal of University Education (AJUE), 17 (3): 10. pp. 109-118. ISSN 2600-9749
Pembelajaran berbantukan komputer menggunakan pendekatan bercerita dan permainan dalam perisian kursus akhlak islamiah / Norizan Mat Diah, Tengku Siti Meriam Tengku Wook and Tengku Mohd Tengku Sembok. (2004) In: STSS 2004 : Prosiding Seminar Kebangsaan Sains Teknologi & Sains Sosial / Jilid 2 : Sains Sosial, 31 Mei – 1 Jun 2004, Hotel Vistana, Kuantan, Pahang.
Effectiveness of pre-service training in preparing music teachers for teaching / Nur Farah Afifi Mohd Awaluddin. (2014) Degree thesis, thesis, Universiti Teknologi MARA.
The impact of using multimedia on students' academic in SMK Aminuddin Baki, Kuala Lumpur / Muhammad Syarifuddin Mohamad Shanudin... [et al.]. (2018) [Student Project] (Unpublished)
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Quizizz and quizwhizzer: Gamification elements in teaching macroeconomics / Nik Suriati Nik Hassan , Nor Zuriati Amani Ab Rani and Fadhilah Mohd Ishak @ Zainudin. (2023) In: UNSPECIFIED.
AskMe! STA404 V2.0 / Norashikin Nasaruddin ... [et al.]. (2020) In: The 9th International Innovation, Invention & Design Competition, 17 May - 10 Oct 2020, Perak, Malaysia.
O
Trends in technology-enhanced online learning for low achievers in introductory programming: a systematic literature review / Mahfudzah Othman ... [et al.]. (2022) International Journal of Practices in Teaching and Learning (IJPTL), 2 (2). ISSN 2773-5826
V Focus Sky Solution / Wesley Chong kah Ong and Voon Choon Teck. (2020) In: UNSPECIFIED.
The effectiveness of using flashcard to attract students in learning music notations in primary school / Shaharatul Aqidah Omar. (2015) [Student Project] (Unpublished)
Improving notation skills using game card technique / Rosni Othman. (2015) Degree thesis, thesis, Universiti Teknologi MARA (UiTM).
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ESL teachers’ internet integration for hearing impairment students in a Malaysian primary school / Julinamary Parnabas, Vincent Parnabas and Antoinette Mary Parnabas. (2019) Journal of Creative Practices in Language Learning and Teaching (CPLT), 7 (2). pp. 54-62. ISSN 1823-464X
The roles of interactive multimedia learning android-based application for primary schools teachers / Tjahjo Prabowo...[et.al]. (2016) In: Empowering Local Mind In Art Design & Cultural Herritage 3rd ISME International Colloquium 2016, 27 & 28 December 2016, Universiti Teknologi MARA, Melaka.
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Education through multimedia: advantages and limitations / M. V. Ramachandra. (2004) Forum Komunikasi, 5 (1): 8. pp. 93-106. ISSN 0127-8991
Shahimi M-Studio / Mohd Shahridwan Ramli ... [et al.]. (2020) In: The 9th International Innovation, Invention & Design Competition, 17 May - 10 Oct 2020, Perak, Malaysia.
Courseware design and learning: Pedagogical approach / Zarina Zainul Rashid and Mazliana Hasnan. (2010) In: Prosiding KONAKA Konferensi Akademik 2010, 8-9 Disember 2010, UiTM PAHANG.
Asma Ul Husna interactive courseware: adaptation of multimedia learning principles / Arifah Fasha Rosmani, Ray Adderley JM. Gining and Asiraa Angwar. (2017) Journal of Computing Research and Innovation (JCRINN), 2 (3): 5. pp. 26-32. ISSN 2600-8793
Construction of i-KCare: kidney failure self-care multimedia courseware / Arifah Fasha Rosmani and Nur Atikah Adzman. (2017) Journal of Computing Research and Innovation (JCRINN), 2 (3): 1. pp. 1-8. ISSN 2600-8793
An e-quiz system: A pathway to improve English learning for preschoolers in rural areas / Anis Roslan ... [et al.]. (2022) Journal of Computing Research and Innovation (JCRINN), 7 (2): 26. pp. 272-282. ISSN 2600-8793
Galactic explorer for learning education: galexio space game / Ahmad Haziq Ros Hamdan ... [et al.]. (2020) In: UNSPECIFIED.
Constructivism in the ESL writing classroom: A case for collaborative essay writing / Noor Hanim Rahmat. (2014) Journal of Creative Practices in Language Learning and Teaching (CPLT), 2 (1). pp. 1-15. ISSN 1823-464X
A model of Islamic animated infographic as an innovative approach for digital Da’wah dissemination / Nur Nazihah Rahim … [et al.]. (2018) Journal of Contempory Islamic Studies, 4 (2). pp. 28-50. ISSN 0128-0902
Oral commentaries using movies in the ESL classroom / Noor Hanim Rahmat ... [et al.]. (2014) In: TeSSHI 2014, 5 & 6 Nov 2014, One Hotel Helang, Langkawi Kedah Malaysia.
Exploring the potential use of video in increasing learners’ understanding and motivation / Wan Noorli Razali, Che Haslina Abdullah and Tengku Muhaini Tuan Mat. (2011) [Research Reports] (Unpublished)
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Interface design principles, elements and characteristics in multimedia teaching aid for non-creative design field in Malaysian tertiary education / Shahrunizam Sulaiman. (2019) PhD thesis, thesis, Universiti Teknologi MARA (UiTM).
Learning styles via interactive digital media: Malaysia history / Syahrini Shawalludin …[et al.]. (2020) International Journal of e-Learning and Higher Education (IJELHE), 13 (1): 13. pp. 187-201. ISSN 2229-8223
Integrated concurrent programmable logic controller (PLC) based IR 4.0 training kit / Firdaus Sukarman ... [et al.]. (2020) In: UNSPECIFIED.
Analisis dan reka bentuk animasi dua dimensi teks dan grafik dalam pembelajaran morfologi bahasa arab / Janudin Sardi @ Mohd Yusop and Asma' Ammar. (2012) [Research Reports] (Unpublished)
Adapting a concept map model in teaching and learning history subject / Siti Salwa Salleh … [et al.]. (2021) In: International Jasin Multimedia and Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2021). International Jasin Multimedia and Computer Science Invention and Innovation Exhibition, 4 . Faculty of Computer and Mathematical Sciences, Kampus Jasin, p. 42.
Interactive derivative games / Izni Syamsina Saari … [et al.]. (2017) In: Melaka International Intellectual Exposition (MIIEX 2007). Division of Research and Industry Linkages, Alor Gajah, Melaka.
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Career awareness, skills and acceptance of multimedia in teaching and learning, Malaysia: an expansion of the UTAUT model / Ting Siew King and Lai Tze Wee. (2023) International Journal of e-Learning and Higher Education (IJELHE), 18 (2): 6. pp. 101-128. ISSN 2229-8223
Engaging in creative teaching pedagogy based on slstat gamification for learning statistics / Norbaiti Tukiman ... [et al.]. (2021) Journal of Academia, 9. pp. 66-73. ISSN 2289-6368
Students’ opinion on a language game: a preliminary study on monoEnglish / Siti Aishah Taib... [et al.]. (2019) Insight Journal (IJ), 4 (4). pp. 35-45. ISSN 2600-8564
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Islamic education content platform for secondary school students / Norziana Yahya ... [et al.]. (2021) Journal of Computing Research and Innovation (JCRINN), 6 (3): 11. pp. 102-111. ISSN 2600-8793
Students’ improvement in performance, conception and interest on compound nouns learning via inomaj / Ahmad Afandi Yusri. (2020) In: UNSPECIFIED.
The frequency usage of i-learn portal among lecturers in Faculty of Business Management in Universiti Teknologi MARA, Kedah / Nurul Azmira Yaacob. (2012) [Research Reports] (Unpublished)
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Improving year 4 pupils sight words recognition in spelling by using let's spell it right (lespir) digital spelling application / Muhammad Zulharraz Zulkhairy ... [et al.]. (2020) In: UNSPECIFIED.
The use of web technologies and tools in developing an interactive internet programming online tutorial (IIPOT) / Iznora Aini Zolkifly. (2004) In: STSS 2004 : Sains Teknologi Jilid 1, 31 Mei – 1 Jun 2004, Hotel Vistana, Kuantan, Pahang.