The influence of video games in acquiring English (English proficiency) / Azyyati Che Daud

Che Daud, Azyyati (2014) The influence of video games in acquiring English (English proficiency) / Azyyati Che Daud. [Student Project] (Unpublished)

Abstract

This study was carried out to investigate the influence of video games in enhancing English proficiency level of second language speakers in Malaysia. The English language aspects under the investigation were divided into 5 categories,namely vocabulary, grammar, listening, speaking and reading skill. Besides that,
the research was to find out the factors affecting learners' demotivation in playing video games. The study was carried out in UiTM Seksyen 17, Shah Alam in 2014,with 26 respondents from the Faculty of Education. The data gathered from the research has been analysed and tabulated accordingly. Based on the findings, this study has achieved the objectives, thus proving the main hypothesis which was video games do influence English proficiency. Through the outcomes gained,future studies can be done to gain deeper understanding on the issue.

Metadata

Item Type: Student Project
Creators:
Creators
Email / ID Num.
Che Daud, Azyyati
UNSPECIFIED
Subjects: L Education > LB Theory and practice of education > Teaching (Principles and practice) > Interactive multimedia
L Education > LB Theory and practice of education > Teaching (Principles and practice) > Audiovisual education. Audiovisual materials
Divisions: Universiti Teknologi MARA, Shah Alam > Faculty of Education
Keywords: English proficiency level; English language aspects; Faculty of Education, UiTM
Date: 2014
URI: https://ir.uitm.edu.my/id/eprint/15651
Edit Item
Edit Item

Download

[thumbnail of PPb_AZYYATI  CHE DAUD ED 14_5.pdf] Text
PPb_AZYYATI CHE DAUD ED 14_5.pdf

Download (3MB)

Digital Copy

Digital (fulltext) is available at:

Physical Copy

Physical status and holdings:
Item Status:

ID Number

15651

Indexing

Statistic

Statistic details