Items where Subject is "Play, games, etc."

Group by: Creators | Item Type
Number of items at this level: 26.

Article

Education games as a strategy to increase intrinsic motivation in learning cost and management accounting / Rafizan Abdul Razak … [et al.]. (2020) Academic Journal of Business and Social Sciences (AJoBSS), 4 (1). pp. 1-13. ISSN 2590-440X

Oolalamaths : An innovative educational mathematics card game for kids / Siti Rosiah Mohamed ... [et al.]. (2020) Gading Journal for Science and Technology, 3 (1). pp. 107-113. ISSN 2637-0018

Islamic counting game: an interactive approach as a teaching and learning aid necessary in holistic education for digital society 5.0 / Zanirah Mustafa@Busu …[et al.]. (2021) nInternational Journal of Contemporary Architecture "The New ARCH", 8 (2). pp. 309-315. ISSN 2198-7688

TeKnow: a knowledgeable game for kids / Wan Anisha Wan Mohammad, Rafizah Kechil and Azlina Mohd Mydin. (2023) Enhancing Innovations In e-Learning For Future Preparation, 5. pp. 120-127. ISSN 978-967-25608-8-3

Book Section

Learning corpse handling for primary school students using game-based learning / Nordin Hisham and Siti Feirusz Ahmad Fesol. (2022) In: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2022). Faculty of Computer and Mathematical Sciences, Kampus Jasin, Melaka, p. 18. ISBN 9789671533703 (Submitted)

The involvement of card game in formal learning approach: accounting card challenge / Muzrifah Mohamed … [et al.]. (2019) In: ICAM2019 – International Conference on Accounting and Management. Faculty of Accountancy, Universiti Teknologi MARA Puncak Alam, Selangor, p. 96. ISBN 978-967-17038-0-9

Paddyville: learning paddy cultivation through role playing game / Siti Aeisyah Mohd Yahaya and Norzatul Bazamah Azman Shah. (2021) In: International Jasin Multimedia and Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2021). International Jasin Multimedia and Computer Science Invention and Innovation Exhibition, 4 . Faculty of Computer and Mathematical Sciences, Jasin, p. 56.

Paddyville: learning paddy cultivation through role playing game / Siti Aeisyah Mohd Yahaya and Norzatul Bazamah Azman Shah. (2021) In: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2021). UiTM Cawangan Melaka Kampus Jasin, pp. 80-83.

Learning shapes and colors using JomLearn & Play Application for children / Madiawati Musa … [et al.]. (2020) In: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2022). Faculty of Computer and Mathematical Sciences, Kampus Jasin, Melaka, pp. 5-8. ISBN 9789671533703 (Submitted)

Learning shapes and colours using JomLearn & Play Application for Children / Madiawati Musa … [et al.]. (2022) In: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2022). Faculty of Computer and Mathematical Sciences, Kampus Jasin, Melaka, p. 3. ISBN 9789671533703 (Submitted)

Recycle now: learning the 3R of waste management through game-based learning / Nurnasheeba Omar Dani and Noor Suriana Abu Bakar. (2022) In: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2022). Faculty of Computer and Mathematical Sciences, Kampus Jasin, Melaka, pp. 28-31. ISBN 9789671533703 (Submitted)

i-CHEMTORIALS (Interactive chemistry tutorials) / Noor Hidayah Pungot, Nurul Auni Zainal Abidin and Norliza Dzakaria. (2021) In: International Jasin Multimedia and Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2021). International Jasin Multimedia and Computer Science Invention and Innovation Exhibition, 4 . Faculty of Computer and Mathematical Sciences, Jasin, p. 37.

i-CHEMTORIALS (Interactive chemistry tutorials) / Noor Hidayah Pungot, Nurul Auni Zainal Abidin and Norliza Dzakaria. (2021) In: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2021). UiTM Cawangan Melaka Kampus Jasin, pp. 59-62.

Play and learn with DAM RIMBA / Noraini Shafie … [et al.]. (2021) In: International Jasin Multimedia and Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2021). Faculty of Computer and Mathematical Sciences, Jasin, p. 67.

Conference or Workshop Item

Pembelajaran berbantukan komputer menggunakan pendekatan bercerita dan permainan dalam perisian kursus akhlak islamiah / Norizan Mat Diah, Tengku Siti Meriam Tengku Wook and Tengku Mohd Tengku Sembok. (2004) In: STSS 2004 : Prosiding Seminar Kebangsaan Sains Teknologi & Sains Sosial / Jilid 2 : Sains Sosial, 31 Mei – 1 Jun 2004, Hotel Vistana, Kuantan, Pahang.

Ketingting think: promoting innovative traditional game to young generation / Mahanim Omar ... [et al.]. (2018) In: International Conference on Heritage and Civilisation (ICHAC) 2018, 2-3 May 2018, Rainbow Paradise Beach Resort, Pulau Pinang. (Unpublished)

Augmented reality coloring book / Nurul Ain Shafawani Shahimi ... [et al.]. (2020) In: UNSPECIFIED.

Thesis

Chores completion encourager app for children using games based learning / Nurul Adilah Fasiha Abdul Rahman. (2015) Degree thesis, thesis, Universiti Teknologi MARA, Cawangan Melaka.

To study the circulation layout in playground design / Muhammad Khairee Ahmad Latfi. (2014) Degree thesis, thesis, Universiti Teknologi MARA (UiTM).

Game-based learning for road safety for children / Abdul Fatah Ahmad Tarmizi. (2015) Degree thesis, thesis, Universiti Teknologi MARA, Cawangan Melaka.

An experimental study of the integration of paper collage techniques and painting for primary school children / Noor Azura Baharudin. (2013) Masters thesis, thesis, Universiti Teknologi MARA.

Implementing Malay traditional games in the classroom: a case study of young children in cultural art / Nur Faizah Che Me. (2013) Masters thesis, thesis, Universiti Teknologi MARA.

The effects of using language games in teaching grammar among lower secondary school students of different gender / Ruzilah Md Sharif. (2012) Masters thesis, thesis, Universiti Teknologi MARA.

How the usage of ICT would increase the students' ability of singing among the year 5 Kenari in the SK Banggol Guchil / Mohd Khairul Ridzwan Mustapha. (2015) Degree thesis, thesis, Universiti Teknologi MARA (Kampus Shah Alam).

The development of printmaking game base learning courseware for Visual Art Education subject among year 5 students / Muhammad Ridha Faisal Rosli Kamal. (2015) Masters thesis, thesis, Universiti Teknologi MARA.

Practising marbling activity with media and materials in the classroom / Jamaliah Zakaria. (2012) Masters thesis, thesis, Universiti Teknologi MARA.

This list was generated on Fri Mar 29 05:16:57 2024 UTC.