Items where Subject is "Play, games, etc."
- Library of Congress Subject Areas (1)
- L Education (1)
- LB Theory and practice of education (1)
- Child study (1)
- Play, games, etc. (1)
- Malaysia (1)
- Play, games, etc. (1)
- Child study (1)
- LB Theory and practice of education (1)
- L Education (1)
A
Abdul Halim, Wahidah (2015) Improving students’ adjectives vocabulary knowledge using games / Wahidah Abdul Halim. (2015) Degree thesis, thesis, Universiti Teknologi MARA, Terengganu.
Abdul Rahman, Nurul Adilah Fasiha
(2015)
Chores completion encourager app for children using games based learning / Nurul Adilah Fasiha Abdul Rahman.
(2015)
Degree thesis, thesis, Universiti Teknologi MARA, Cawangan Melaka.
Abdul Razak, Rafizan and Daud, Dalila and Kasim, Eley Suzana and Dol@ Abdul Wahid, Akma Hidayu (2020) Education games as a strategy to increase intrinsic motivation in learning cost and management accounting / Rafizan Abdul Razak … [et al.]. (2020) Academic Journal of Business and Social Sciences (AJoBSS), 4 (1). pp. 1-13. ISSN 2590-440X
Ahmad Latfi, Muhammad Khairee
(2014)
To study the circulation layout in playground design / Muhammad Khairee Ahmad Latfi.
(2014)
Degree thesis, thesis, Universiti Teknologi MARA (UiTM).
Ahmad Tarmizi, Abdul Fatah
(2015)
Game-based learning for road safety for children / Abdul Fatah Ahmad Tarmizi.
(2015)
Degree thesis, thesis, Universiti Teknologi MARA, Cawangan Melaka.
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Baharudin, Noor Azura
(2013)
An experimental study of the integration of paper collage techniques and painting for primary school children / Noor Azura Baharudin.
(2013)
Masters thesis, thesis, Universiti Teknologi MARA.
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Che Me, Nur Faizah
(2013)
Implementing Malay traditional games in the classroom: a case study of young children in cultural art / Nur Faizah Che Me.
(2013)
Masters thesis, thesis, Universiti Teknologi MARA.
H
Hisham, Nordin and Ahmad Fesol, Siti Feirusz (2022) Learning corpse handling for primary school students using game-based learning / Nordin Hisham and Siti Feirusz Ahmad Fesol. (2022) In: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2022). Faculty of Computer and Mathematical Sciences, Kampus Jasin, Melaka, p. 18. ISBN 9789671533703 (Submitted)
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Mat Diah, Norizan and Tengku Wook, Tengku Siti Meriam and Tengku Sembok, Tengku Mohd (2004) Pembelajaran berbantukan komputer menggunakan pendekatan bercerita dan permainan dalam perisian kursus akhlak islamiah / Norizan Mat Diah, Tengku Siti Meriam Tengku Wook and Tengku Mohd Tengku Sembok. (2004) In: STSS 2004 : Prosiding Seminar Kebangsaan Sains Teknologi & Sains Sosial / Jilid 2 : Sains Sosial, 31 Mei – 1 Jun 2004, Hotel Vistana, Kuantan, Pahang.
Md Sharif, Ruzilah
(2012)
The effects of using language games in teaching grammar among lower secondary school students of different gender / Ruzilah Md Sharif.
(2012)
Masters thesis, thesis, Universiti Teknologi MARA.
Mohamed, Muzrifah and Mansor, Siti Mariam and Azizan, Siti Sakinah and Azero, Mohd Afiq (2019) The involvement of card game in formal learning approach: accounting card challenge / Muzrifah Mohamed … [et al.]. (2019) In: ICAM2019 – International Conference on Accounting and Management. Faculty of Accountancy, Universiti Teknologi MARA Puncak Alam, Selangor, p. 96. ISBN 978-967-17038-0-9
Mohamed, Siti Rosiah and Mohd Din, Norlaila and Mohd Rosli, Nor Habibah and Bujang, Roziana and Mohd, Ainun Hafizah (2020) Oolalamaths : An innovative educational mathematics card game for kids / Siti Rosiah Mohamed ... [et al.]. (2020) Gading Journal for Science and Technology, 3 (1). pp. 107-113. ISSN 2637-0018
Mohd Ramli, Maisarah and Din, Suhaili (2022) Game-based ramadan education for kids / Maisarah Mohd Ramli and Suhaili Din. (2022) In: UNSPECIFIED.
Mohd Yahaya, Siti Aeisyah and Azman Shah, Norzatul Bazamah (2021) Paddyville: learning paddy cultivation through role playing game / Siti Aeisyah Mohd Yahaya and Norzatul Bazamah Azman Shah. (2021) In: International Jasin Multimedia and Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2021). International Jasin Multimedia and Computer Science Invention and Innovation Exhibition, 4 . Faculty of Computer and Mathematical Sciences, Jasin, p. 56.
Mohd Yahaya, Siti Aeisyah and Azman Shah, Norzatul Bazamah (2021) Paddyville: learning paddy cultivation through role playing game / Siti Aeisyah Mohd Yahaya and Norzatul Bazamah Azman Shah. (2021) In: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2021). UiTM Cawangan Melaka Kampus Jasin, pp. 80-83.
Musa, Madiawati and Mazlan, Azlimi and Engku Mohamed Fathilullah, Engku Nuraisha and Amir, Aimi Liyana and Zulkifli, Norlindamalia and Mohd Salleh, Nurhashikin (2020) Learning shapes and colors using JomLearn & Play Application for children / Madiawati Musa … [et al.]. (2020) In: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2022). Faculty of Computer and Mathematical Sciences, Kampus Jasin, Melaka, pp. 5-8. ISBN 9789671533703 (Submitted)
Musa, Madiawati and Mazlan, Azlimi and Engku Mohamed Fathilullah, Engku Nuraisha and Amir, Aimi Liyana and Zulkifli, Norlindamalia and Mohd Salleh, Nurhashikin (2022) Learning shapes and colours using JomLearn & Play Application for Children / Madiawati Musa … [et al.]. (2022) In: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2022). Faculty of Computer and Mathematical Sciences, Kampus Jasin, Melaka, p. 3. ISBN 9789671533703 (Submitted)
Mustafa @Busu, Zanirah and Mohamed, Abdul Majid Tahir and Awang@ Ab Rahman, Nurul Hidayah and Noor Zainan, Nurul Izzah and Junoh, Noraini and Mat Jusoh, Nor Asmira and lsmail, Mohd Khairul Anuar and Nik Din, Nik Muniyati and Yusuf, Norazmila (2021) Islamic counting game: an interactive approach as a teaching and learning aid necessary in holistic education for digital society 5.0 / Zanirah Mustafa@Busu …[et al.]. (2021) nInternational Journal of Contemporary Architecture "The New ARCH", 8 (2). pp. 309-315. ISSN 2198-7688
Mustapha, Mohd Khairul Ridzwan
(2015)
How the usage of ICT would increase the students' ability of singing among the year 5
Kenari in the SK Banggol Guchil / Mohd Khairul Ridzwan Mustapha.
(2015)
Degree thesis, thesis, Universiti Teknologi MARA (Kampus Shah Alam).
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Omar, Mahanim and Saad, Siti Mariam and Abu Mansor, Siti Nurleena (2018) Ketingting think: promoting innovative traditional game to young generation / Mahanim Omar ... [et al.]. (2018) In: International Conference on Heritage and Civilisation (ICHAC) 2018, 2-3 May 2018, Rainbow Paradise Beach Resort, Pulau Pinang. (Unpublished)
Omar Dani, Nurnasheeba and Abu Bakar, Noor Suriana (2022) Recycle now: learning the 3R of waste management through game-based learning / Nurnasheeba Omar Dani and Noor Suriana Abu Bakar. (2022) In: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2022). Faculty of Computer and Mathematical Sciences, Kampus Jasin, Melaka, pp. 28-31. ISBN 9789671533703 (Submitted)
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Pungot, Noor Hidayah and Zainal Abidin, Nurul Auni and Dzakaria, Norliza (2021) i-CHEMTORIALS (Interactive chemistry tutorials) / Noor Hidayah Pungot, Nurul Auni Zainal Abidin and Norliza Dzakaria. (2021) In: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2021). UiTM Cawangan Melaka Kampus Jasin, pp. 59-62.
Pungot, Noor Hidayah and Zainal Abidin, Nurul Auni and Dzakaria, Norliza (2021) i-CHEMTORIALS (Interactive chemistry tutorials) / Noor Hidayah Pungot, Nurul Auni Zainal Abidin and Norliza Dzakaria. (2021) In: International Jasin Multimedia and Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2021). International Jasin Multimedia and Computer Science Invention and Innovation Exhibition, 4 . Faculty of Computer and Mathematical Sciences, Jasin, p. 37.
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Rosli Kamal, Muhammad Ridha Faisal
(2015)
The development of printmaking game base learning courseware for Visual Art Education subject among year 5 students / Muhammad Ridha Faisal Rosli Kamal.
(2015)
Masters thesis, thesis, Universiti Teknologi MARA.
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Shafie, Noraini and Zaid, Nur Aina Hanifah and Romi, Nur Haifa Qasrina and Wan Azrul, Wan Nor Aliesya Balqis and Sha'ari, Nurul Huda (2021) Play and learn with DAM RIMBA / Noraini Shafie … [et al.]. (2021) In: International Jasin Multimedia and Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2021). Faculty of Computer and Mathematical Sciences, Jasin, p. 67.
Shahimi, Nurul Ain Shafawani and Zaini, Hazrati and Sabri, Nurbaity and Mohd Johari, Nur Farahin and Ishak, Norshahidatul Hasana (2020) Augmented reality coloring book / Nurul Ain Shafawani Shahimi ... [et al.]. (2020) In: UNSPECIFIED.
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Wan Mohammad, Wan Anisha and Kechil, Rafizah and Mohd Mydin, Azlina (2023) TeKnow: a knowledgeable game for kids / Wan Anisha Wan Mohammad, Rafizah Kechil and Azlina Mohd Mydin. (2023) Enhancing Innovations In e-Learning For Future Preparation, 5. pp. 120-127. ISSN 978-967-25608-8-3
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Zakaria, Jamaliah
(2012)
Practising marbling activity with media and materials in the classroom / Jamaliah Zakaria.
(2012)
Masters thesis, thesis, Universiti Teknologi MARA.