Items where Subject is "Computer games. Computer simulated games. Electronic games"

Group by: Creators | Item Type
Number of items at this level: 27.

Article

GAMILAB: it’s not just about games! / Noor Shahariah Saleh and Nurul Syafawani Halim. (2021) Bulletin APB Edisi 7. ISSN 2682-7948

Playing e-sport among university students: benefits and disadvantages / Nurul Nadiah Rasdi and Ahmad Najmie Rusli. (2021) Voice of Academia (VOA), 17 (1). pp. 73-80. ISSN 2682-7840

Permainan mudah alih dan kanak-kanak / Aznan Omar. (2017) Idealogy Journal, 2 (1). pp. 137-149. ISSN 2550-214X

Book Section

Mancala for dyslexia kids / Nurul Huda Nik Zulkipli, Norkhushaini Awang and Nor Azeala Mohd Yusof. (2012) In: RIID 2012: Innovation For Sustainable Growth. Bahagian Penyelidikan dan Jaringan Industri, UiTM Melaka, Alor Gajah, Melaka, p. 82. (Unpublished)

Audit and ethic simulation games (AEStiG) / Razana Juhaida Johari … [et al.]. (2012) In: RIID 2012: Innovation For Sustainable Growth. Bahagian Penyelidikan dan Jaringan Industri, UiTM Melaka, Alor Gajah, p. 46.

Thesis

Physiological measurement: assessing user experience while playing computer games / Asnerah Budiman. (2013) Masters thesis, thesis, Universiti Teknologi MARA (UiTM).

UML point model for mobile game effort estimation / Nur Ida Aniza Rusli. (2019) PhD thesis, thesis, Universiti Teknologi MARA (UiTM).

Learning Arabic speaking based on standard skills through a mobile gamification approach / Bashasunnahar Puasa. (2022) PhD thesis, thesis, Universiti Teknologi MARA (UiTM).

Virtual reality: the uses of simulation to support daily activities / Norhazlina Hamid. (2003) Masters thesis, thesis, Universiti Teknologi MARA (UiTM).

Evaluating stress level between single and multiplayer in shooter game / Nor Asyiqin Sikas. (2013) Degree thesis, thesis, Universiti Teknologi MARA (UiTM).

Designing a persuasive game to motivate young children love to eat vegetables / Norasiah Zakaria. (2015) Masters thesis, thesis, Universiti Teknologi MARA (UiTM).

Evaluation on cognitive skills using mobile games Angry Bird pop with learning disabilities students in Tadika Homalee, Kota Bharu / Nur Haslini Masrul. (2016) Masters thesis, thesis, Universiti Teknologi MARA (UiTM).

Wargame simulation: applying military appreciation process in Malaysian army war-game simulator / Mohammad Fariszul Syauqie Ismail. (2015) Masters thesis, thesis, Universiti Teknologi MARA (UiTM).

Acceptance on mobile application in learning Malay traditional games (congkak & dam haji) amongst children / Nor Aqmalia Khairudin. (2017) Masters thesis, thesis, Universiti Teknologi MARA (UiTM).

In-game-advertising (advergame) as an alternative tools in increasing local brand awareness / Suzani Azmin. (2006) Masters thesis, thesis, Universiti Teknologi MARA.

An awareness campaign about the benefits of playing online games / Muhammad Nasrul Aizad Samsudin. (2022) Degree thesis, thesis, Universiti Teknologi MARA, Melaka.

Exploration of historical Malacca: through the use of 3D game simulation for the learning of history subject for KBSM / Amir Shariffuddin Zakaria. (2010) Masters thesis, thesis, Universiti Teknologi MARA (UiTM).

Applying quality function deployment in the development of a finger based hand exerciser for computer application / Muhamad Zaid Jamal. (2017) Masters thesis, thesis, Universiti Teknologi MARA (UiTM).

Role playing game for student to learn Malaysian history / Muhammad Azmierul Mazelan. (2015) Degree thesis, thesis, Universiti Teknologi MARA.

Trading card game as reading medium in context of Malaysian folklore / Muhammad Hamdi Esahal. (2014) Degree thesis, thesis, Universiti Teknologi MARA.

Analysis, design and development of an online vocabulary game for Arabic elementary learners / Muhammad Sabri Sahrir. (2011) PhD thesis, thesis, Universiti Teknologi MARA (UiTM).

Student Project

Penang Esports Festival / Wan Ahmad Iman Wan Zainuddin. (2022) [Student Project] (Submitted)

Exploratory study on gaming technology perception by children in rural area / Wan Nor Aina Wan Manso. (2013) [Student Project] (Unpublished)

Children's perception on gaming technology / Khairiyah Salleh. (2013) [Student Project] (Unpublished)

World of KidsMath: Adventure game-based learning Mathematics for preschool children / Muhammad Amirul Hakim Amri. (2015) [Student Project] (Unpublished)

Entrepreneurship Project

CTO esport studio / Amir Faiz Zaidi ... [et al.]. (2021) [Entrepreneurship Project] (Unpublished)

Research Reports

The effects of computer games on the academic performance of CSC134 students in UiTM Terengganu Dungun Campus / Nor Azila Awang Abu Bakar, Nazatul Azleen Zainal Abidin and Norlina Mohd Sabri. (2008) [Research Reports] (Unpublished)

This list was generated on Tue Dec 24 17:28:29 2024 UTC.