Evaluation on cognitive skills using mobile games Angry Bird pop with learning disabilities students in Tadika Homalee, Kota Bharu / Nur Haslini Masrul

Masrul, Nur Haslini (2016) Evaluation on cognitive skills using mobile games Angry Bird pop with learning disabilities students in Tadika Homalee, Kota Bharu / Nur Haslini Masrul. Masters thesis, Universiti Teknologi MARA (UiTM).

Abstract

Learning disabilities children describes specific kinds of children with learning skills problems. Children from this group are physically like other normal children but may have cognitive skills problems in attention, memorizing, reading, listening, spelling, writing and also processing information. Most of these children do not have problem in activities involving physical but may difficult to concentrate and process the instructions given by the surroundings. The increasing use of mobile games have made a lot of interactions of children at the age of four to six years old with technology in much more intuitive. The objectives of this project were to identify and evaluates the cognitive skills problems of five learning disabilities children from Tadika Homalee, Kota Bharu by playing Angry Bird Pop. The evaluation are done by four types of methods which are Observation, Active Intervention, Think Aloud and Picture Cards Memorization. The analysis result using PLU-E and Pre-Mega Framework was weighted higher towards on Playability compare to Usability and Leamability. For future work, the project recommend for use multiple ages of children, eye tracking technique and peer tutoring as the option for cognitive skill evaluation.

Metadata

Item Type: Thesis (Masters)
Creators:
Creators
Email / ID Num.
Masrul, Nur Haslini
UNSPECIFIED
Contributors:
Contribution
Name
Email / ID Num.
Thesis advisor
Abd. Majid, Rogayah
UNSPECIFIED
Subjects: G Geography. Anthropology. Recreation > GV Recreation. Leisure > Games and amusements > Children's games and amusements
G Geography. Anthropology. Recreation > GV Recreation. Leisure > Games and amusements > Indoor games and amusements > Computer games. Computer simulated games. Electronic games
L Education > LC Special aspects of education > Education of special classes of persons > Exceptional children and youth. Special education > Learning disabled children and youth
Divisions: Universiti Teknologi MARA, Shah Alam > Faculty of Computer and Mathematical Sciences
Programme: Master of Science (Information Technology)
Keywords: Learning disabilities children, cognitive skills, mobile games
Date: 2016
URI: https://ir.uitm.edu.my/id/eprint/64701
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