Impact of student’s programming experience on cognitive skills: towards a gamified multimedia learning approach / Mahfudzah Othman ... [et al.]

Othman, Mahfudzah and Osman, Aznoora and Abdullah, Natrah and Ahmad, Siti Zulaiha (2022) Impact of student’s programming experience on cognitive skills: towards a gamified multimedia learning approach / Mahfudzah Othman ... [et al.]. Asian Journal of University Education (AJUE), 18 (4). pp. 944-953. ISSN 2600-9749

Abstract

This study investigated the impact of students’ programming experience on their cognitive skills, thus proposing a gamified multimedia learning model to provide a meaningful programming experience to novice programmers. To achieve this, ninety-seven students from the first semester of the Diploma in Computer Science, Universiti Teknologi MARA Perlis Branch, Malaysia, have taken part in the Group Assessment Logical Thinking Test (GALT). The objective is to investigate the number of high logical thinkers (HLT) and low logical thinkers (LLT) and whether their programming experience correlates with their cognitive skills or not. Further analysis was conducted to predict whether exposure to programming experience, in the long run, will positively influence their cognitive skills. Descriptive analysis has shown that the number of LLT is higher than HLT at 54.6%, and Spearman Rho’s correlation analysis has shown a moderate positive correlation between programming experience and logical thinking skill at 0.654, a significant value of p < 0.05. Linear regression analysis also has shown that exposure to programming experience will positively affect students’ logical thinking skills at 0.172, a significant value of p < 0.05. From the study, a gamified multimedia learning model for novice programmers is proposed, with integration between problem-oriented instructional strategies, segmenting principle of multimedia learning, and gamification with assessment and rules or goals as game attributes that involve points or badges, and levels of progress bars as the game elements.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Othman, Mahfudzah
fudzah@uitm.edu.my
Osman, Aznoora
aznoora@uitm.edu.my
Abdullah, Natrah
natrah@fskm.uitm.edu.my
Ahmad, Siti Zulaiha
sitizulaiha@uitm.edu.my
Subjects: L Education > LB Theory and practice of education > Teaching (Principles and practice) > Instructional systems > Computers in education. Electronic data processing
L Education > LB Theory and practice of education > Teaching (Principles and practice) > Instructional systems > Computers in education. Electronic data processing > Computer assisted instruction. Programmed instruction > Interactive multimedia. Hypermedia
L Education > LB Theory and practice of education > Teaching (Principles and practice) > Interactive multimedia > Malaysia
L Education > LB Theory and practice of education > Teaching (Principles and practice) > Audiovisual education. Audiovisual materials
L Education > LB Theory and practice of education > Visual education
Divisions: Universiti Teknologi MARA, Selangor > Puncak Alam Campus > Faculty of Education
Journal or Publication Title: Asian Journal of University Education (AJUE)
UiTM Journal Collections: UiTM Journals > Asian Journal of University Education (AJUE)
ISSN: 2600-9749
Volume: 18
Number: 4
Page Range: pp. 944-953
Keywords: Programming experience, Cognitive skills, Gamification, Multimedia learning, Instructional design
Date: October 2022
URI: https://ir.uitm.edu.my/id/eprint/114080
Edit Item
Edit Item

Download

[thumbnail of 114080.pdf] Text
114080.pdf

Download (284kB)

ID Number

114080

Indexing

Statistic

Statistic details