Abstract
As the English language is normally taught through schools and books, it does not motivate people to enjoy the process of learning the language. In order to make the process of learning enjoyable, this research has been conducted to uncover the ability of a board game named Mastermind as a supplementary medium to learn English among people. The main objective for is to identify the potential of this game as fun and enjoyable platform of learning language. It is also hoped to motivate people to engage with English Language while playing. Through the board game, players are challenged with 100 random questions from different categories; grammar, science, riddle, translation and general knowledge. These questions were all written in English language. They do not only test the players’ basic grammar knowledge but also their critical thinking, communication and translation skills. The game was played by 14 players between 18-22 years old. The findings of the survey revealed that the ‘Mastermind’ board game received positive feedback from the respondents and playing the game helped them increase their engagement in the English Language.
Metadata
Item Type: | Book Section |
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Creators: | Creators Email / ID Num. Asri, Alya Fatihah aylaaalyaasri25@gmail.com Rahim, Mahdalela mahdalela@uitm.edu.my |
Contributors: | Contribution Name Email / ID Num. Patron Ab Aziz, Dr. Ameiruel Azwan UNSPECIFIED Team Member Hamzah, Fazlinda UNSPECIFIED Team Member Sharifudin, Mohd Azlan Shah UNSPECIFIED Team Member Mohd Juned, Dr. Amirah UNSPECIFIED Team Member Rokman, Zesdyzar UNSPECIFIED Team Member Rosli, Rozielawati UNSPECIFIED |
Subjects: | P Language and Literature > PE English language > Quizzes. Examination questions, etc. English as a Second Language Achievement Test |
Divisions: | Universiti Teknologi MARA, Melaka > Alor Gajah Campus |
Event Title: | International Conference of Research on Language Education 2023: “Embracing Change: Emancipating the Landscape of Research in Linguistics, Language and Literature” |
Event Dates: | 13-14 March 2023 |
Page Range: | pp. 363-368 |
Keywords: | Supplementary medium; Board game; Critical thinking; Communication skills |
Date: | 2023 |
URI: | https://ir.uitm.edu.my/id/eprint/81923 |
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