Learning corpse handling for primary school students using game-based learning / Nordin Hisham and Siti Feirusz Ahmad Fesol

Hisham, Nordin and Ahmad Fesol, Siti Feirusz (2022) Learning corpse handling for primary school students using game-based learning / Nordin Hisham and Siti Feirusz Ahmad Fesol. In: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2022). Faculty of Computer and Mathematical Sciences, Kampus Jasin, Melaka, p. 18. ISBN 9789671533703 (Submitted)

Abstract

Muslims have an obligation to other Muslims to help in the final funeral process, starting from bathing, mourning, praying, to burying (Fatimah, Satria, & Andriyani, 2019). Corpse handling is a subject that is rarely learn by Muslims nor a favourd subject to be learned. It is true that someday that we will also die. But that does not mean that we can look down on the subject. So, it is our duty as a Muslim to learn corpse handling process until burial. From the survey that has been conducted among the students, there are three (3) main issues that must be solved which are the students have problem to remember the steps needed to perform corpse handling, learning corpse is less enjoyable, and it is not often that the students can practice corpse handling as it only occurs when a person dies. Due to this,the main purpose of this project is to design and develop a game-based learning to practice handling corpse for primary school students. The proposed solution was tested using a functionality testing strategy to assess the system functions while learning Corpse Handling through game-based learning. The results of the study revealed that the designed system passed all the testing and all the functionality of the project seems to work. The player can navigate around the area, collect item and interact with NPC.

Metadata

Item Type: Book Section
Creators:
Creators
Email / ID Num.
Hisham, Nordin
feirusz@uitm.edu.my
Ahmad Fesol, Siti Feirusz
UNSPECIFIED
Contributors:
Contribution
Name
Email / ID Num.
Patron
Md Badarudin, Ismadi
UNSPECIFIED
Advisor
Jasmis, Jamaluddin
UNSPECIFIED
Advisor
Jono, Mohd Nor Hajar Hasrol
UNSPECIFIED
Subjects: L Education > LB Theory and practice of education > Child study > Play, games, etc.
L Education > LB Theory and practice of education > Primary Education
L Education > LB Theory and practice of education > Cognitive learning. Thinking skills. Critical thinking
Divisions: Universiti Teknologi MARA, Melaka > Jasin Campus
Event Title: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2022)
Event Dates: 28 March 2022 - 25 August 2022
Achievement: Bronze Awards (Category: Higher Institution Students)
Page Range: p. 18
Keywords: Game-based learning; Corpse handling; RPG
Date: 2022
URI: https://ir.uitm.edu.my/id/eprint/69965
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69965

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