Abstract
This study was conducted with the aim to investigate ESL students’ opinion on the usefulness of the
language game on ESL learning, in relation to affective domain, and their opinion on how the game can
be improved. The game was designed by four ESL students and supervised by their lecturer within 3
weeks. It was then played by a class of ESL students (n=28) for four ESL lessons. A set of
questionnaires was distributed to the students to answer the research questions. The findings revealed
that the respondents agreed the game was useful on ESL learning. It aided to improve their English
language skills (median = 4.00), helped them learn English while having fun (median = 4.50) and
improved their knowledge about English language (median = 4.00). Respondents would recommend
the game to other people (median = 4.50), and they wanted to play the game in their English class
(median = 4.50). In relation to affective domain, the game motivated them to use English (median =
4.00) and they were excited to learn English when playing the game (median = 4.00) and became more
confident to use English after playing the game (median = 4.00). The respondents also believed that
the game needed improvement in its appearance (57.1%, n=16), content (42.9%, n=12) and rules
(35.7%, n=10). Their comments revealed four themes which are compliments, suggestions to improve the game, benefits, and others. Discussions of the results and future research recommendations are
also included in this paper.
Metadata
Item Type: | Article |
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Creators: | Creators Email / ID Num. Taib, Siti Aishah UNSPECIFIED Rasdi, Nurul Nadiah UNSPECIFIED Syamsudin, Putera Haıkal Iskandar UNSPECIFIED Mazrı, Nur Aına Athirah UNSPECIFIED Che Mat Noor, Che Nurul Liyana UNSPECIFIED Mohammad Lutfi, Nadhira Qasreena UNSPECIFIED |
Contributors: | Contribution Name Email / ID Num. Chief Editor Zainon, Assoc. Prof Dr. Saunah UNSPECIFIED Editor Raja Ahmad, Assoc. Prof Dr. Raja Adzrin UNSPECIFIED Editor Soo, Assoc. Prof. Dr. Carolyn Kum Yoke UNSPECIFIED Editor Kadri, Assoc. Prof. Dr Mohd Halim UNSPECIFIED Editor Ismail, Dr Noriah UNSPECIFIED Editor Mohd Ariff Albakri, Associate Professor Dr. Intan Safinas UNSPECIFIED Editor Khairani, Dr. Noor Sufiawati UNSPECIFIED Editor Othman, Dr. Akmal Aini UNSPECIFIED Editor Ismail, Dr. Norashikin UNSPECIFIED Editor Ahmad, Dr. Syahrul Ahmar UNSPECIFIED Editor Misman, Dr. Faridah Najuna UNSPECIFIED |
Subjects: | L Education > LB Theory and practice of education > Teaching (Principles and practice) > Interactive multimedia L Education > LB Theory and practice of education > Learning. Learning strategies L Education > LB Theory and practice of education > English language P Language and Literature > P Philology. Linguistics > Language. Linguistic theory. Comparative grammar > Language acquisition > Second language acquisition |
Divisions: | Universiti Teknologi MARA, Johor > Segamat Campus |
Journal or Publication Title: | Insight Journal (IJ) |
UiTM Journal Collections: | UiTM Journal > INSIGHT Journal (IJ) |
ISSN: | 2600-8564 |
Volume: | 4 |
Number: | 4 |
Page Range: | pp. 35-45 |
Related URLs: | |
Keywords: | Language games; game-based learning; gamification; ESL learners; UiTM Cawangan Johor |
Date: | 2019 |
URI: | https://ir.uitm.edu.my/id/eprint/41874 |