Wudu wonder: virtual reality ablution education for youth

Lokman, Muhammad Adam Afiq and Zaini, Hazrati (2025) Wudu wonder: virtual reality ablution education for youth. Progress in Computer and Mathematics Journal (PCMJ), 2. pp. 41-55. ISSN 3030-6728

Official URL: https://fskmjebat.uitm.edu.my/pcmj/

Abstract

Ablution is a ritual washing performed by Muslim and it is a part of compulsory activities to ensure cleanliness before the Muslim perform prayers Knowledge on performing ablution procedures properly is a must as all Muslim must pray. However, traditional methods of ablution education and lack of accessibility often struggle to engage youth learners due to uninteresting media usage. Wudu Wonder is a 3D educational virtual reality game designed to educate children on compulsory ablution procedures with motion capture technology from Kinect. The program aims to develop an educational interactive tool that tailors the youth learning experience by combining the engaging aspects of virtual reality education approach with ablution education. Utilizing ADDIE Model as the methodology for the foundation of this project serves as the framework to develop an engaging educational tool. The User Experience Questionnaire (UEQ) was implemented to evaluate the impact on user experience. The project achieves a high percentage of user satisfaction which is 85.2%. The research shows that Wudu Wonder is not only meets its educational goals but also provides an interesting and engaging medium for youth to learn ablution. Future research could offer all ablution procedures and multi-platform support. Wudu Wonder demonstrates the potential of VR technology in creating interactive learning experience.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Lokman, Muhammad Adam Afiq
2021899298@student.uitm.edu.my
Zaini, Hazrati
UNSPECIFIED
Subjects: B Philosophy. Psychology. Religion > BP Islam. Bahaism. Theosophy, etc > Islam > Islamic sociology > The practice of Islam. Islam and work
L Education > LB Theory and practice of education > Educational technology
L Education > LC Special aspects of education > Islamic education
Divisions: Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences
Journal or Publication Title: Progress in Computer and Mathematics Journal (PCMJ)
ISSN: 3030-6728
Volume: 2
Page Range: pp. 41-55
Keywords: Ablution, Children, Muslim, Prayers, Cleanliness, Education, Youth, Virtual reality, Motion capture, Kinect, Engagement, ADDIE Model, User experience, Satisfaction, Interactive learning, Game-based learning
Date: 2025
URI: https://ir.uitm.edu.my/id/eprint/126855
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