Abstract
In this highly competitive world, critical thinking and problem-solving skills provide fundamental skills to be successful. Though traditional learning methods such as reading offer a great tool to enhance these skills further, implementing gamification in education, especially in the 21st century, has proven to not only develop these soft skills but also enhance an individual's creativity simultaneously. Hence, this project was created to explore how mystery-solving games contribute to critical thinking and problem-solving development. This project aims to design a mystery-solving game that challenges the players’ analytical and theoretical skills while also encouraging reading in a more engaging way. The game was developed with puzzles requiring logical deduction and pattern recognition. A feedback survey was conducted to assess players’ engagement and cognitive improvements. The findings proved that players demonstrated improved problem-solving skills after finishing the gameplay. Feedback suggests that interactive storytelling and created scenarios enhance learning outcomes. This study supports the use of gamified learning for critical thinking and problem-solving enhancement and suggests further exploration into educational game design.
Metadata
| Item Type: | Conference or Workshop Item (Paper) |
|---|---|
| Creators: | Creators Email / ID Num. Mohd Tarmizi, Nur Arissa Safiyya UNSPECIFIED Sulaiman, Fazillah UNSPECIFIED |
| Subjects: | L Education > LB Theory and practice of education > Learning. Learning strategies L Education > LB Theory and practice of education > Cognitive learning. Thinking skills. Critical thinking |
| Divisions: | Universiti Teknologi MARA, Negeri Sembilan > Kuala Pilah Campus |
| Journal or Publication Title: | The International Competition on Sustainable Education 2025 E-Proceeding |
| Event Title: | The Fourth International Competition on Sustainable Education 2025 |
| Event Dates: | 20th August 2025 |
| Page Range: | pp. 383-387 |
| Keywords: | Critical thinking skills, problem-solving skills, gamification, mystery-solving games, educational game design |
| Date: | September 2025 |
| URI: | https://ir.uitm.edu.my/id/eprint/125436 |
