Abstract
Systematic bacteriology is often seen as difficult and complex, leading to low student engagement and limited conceptual understanding. InfectiCode: The Molecular Lockdown was developed as an innovative escape room-style educational game using the Genial.ly platform. The game is set in a hospital outbreak scenario, in which participants assume the role of a clinical investigation team responsible for identifying the pathogen causing neonatal sepsis in a newborn. Clues are gathered through a series of guided tasks incorporating phenotyping and genotyping principles, to unlock a briefcase containing a reward. A pre-test and post-test using similar questions were given to evaluate the students' understanding, and a satisfaction survey form was administered to capture perceptions related to engagement and the learning experience. The Wilcoxon signed-rank test was performed to determine statistical differences in scores obtained before and after the game was conducted (p-value <0.05). The results indicated significant improvements in understanding and high satisfaction levels regarding the game design and delivery. This game-based approach provided an effective alternative to conventional teaching methods by promoting deeper conceptual learning, collaboration, and learner motivation. Importantly, the simulation also fosters anticipatory thinking, one of the core competencies of Education for Sustainable Development, by encouraging learners to envision future public health systematic bacteriology. The outcomes suggest that game-based learning can help students learn complex scientific content more enjoyably and effectively.
Metadata
| Item Type: | Conference or Workshop Item (Paper) |
|---|---|
| Creators: | Creators Email / ID Num. Mohamed, Suwaibah UNSPECIFIED Kamarudin, Ammar Akram UNSPECIFIED Shamsusah, Nadia Aqilla UNSPECIFIED Ismail, Norul Fadhilah UNSPECIFIED Zainal-Abidin, Nurhamimah UNSPECIFIED |
| Subjects: | L Education > LB Theory and practice of education > Educational technology L Education > LB Theory and practice of education > Blended learning. Computer assisted instruction. Programmed instruction |
| Divisions: | Universiti Teknologi MARA, Negeri Sembilan > Kuala Pilah Campus |
| Journal or Publication Title: | The International Competition on Sustainable Education 2025 E-Proceeding |
| Event Title: | The Fourth International Competition on Sustainable Education 2025 |
| Event Dates: | 20th August 2025 |
| Page Range: | pp. 272-279 |
| Keywords: | Escape room, game-based learning, active learning, student engagement |
| Date: | September 2025 |
| URI: | https://ir.uitm.edu.my/id/eprint/125326 |
