Infecticode: The Molecular Lockdown - unlocking molecular mysteries through an educational escape room

Mohamed, Suwaibah and Kamarudin, Ammar Akram and Shamsusah, Nadia Aqilla and Ismail, Norul Fadhilah and Zainal-Abidin, Nurhamimah (2025) Infecticode: The Molecular Lockdown - unlocking molecular mysteries through an educational escape room. In: The Fourth International Competition on Sustainable Education 2025, 20th August 2025.

Abstract

Systematic bacteriology is often seen as difficult and complex, leading to low student engagement and limited conceptual understanding. InfectiCode: The Molecular Lockdown was developed as an innovative escape room-style educational game using the Genial.ly platform. The game is set in a hospital outbreak scenario, in which participants assume the role of a clinical investigation team responsible for identifying the pathogen causing neonatal sepsis in a newborn. Clues are gathered through a series of guided tasks incorporating phenotyping and genotyping principles, to unlock a briefcase containing a reward. A pre-test and post-test using similar questions were given to evaluate the students' understanding, and a satisfaction survey form was administered to capture perceptions related to engagement and the learning experience. The Wilcoxon signed-rank test was performed to determine statistical differences in scores obtained before and after the game was conducted (p-value <0.05). The results indicated significant improvements in understanding and high satisfaction levels regarding the game design and delivery. This game-based approach provided an effective alternative to conventional teaching methods by promoting deeper conceptual learning, collaboration, and learner motivation. Importantly, the simulation also fosters anticipatory thinking, one of the core competencies of Education for Sustainable Development, by encouraging learners to envision future public health systematic bacteriology. The outcomes suggest that game-based learning can help students learn complex scientific content more enjoyably and effectively.

Metadata

Item Type: Conference or Workshop Item (Paper)
Creators:
Creators
Email / ID Num.
Mohamed, Suwaibah
UNSPECIFIED
Kamarudin, Ammar Akram
UNSPECIFIED
Shamsusah, Nadia Aqilla
UNSPECIFIED
Ismail, Norul Fadhilah
UNSPECIFIED
Zainal-Abidin, Nurhamimah
UNSPECIFIED
Subjects: L Education > LB Theory and practice of education > Educational technology
L Education > LB Theory and practice of education > Blended learning. Computer assisted instruction. Programmed instruction
Divisions: Universiti Teknologi MARA, Negeri Sembilan > Kuala Pilah Campus
Journal or Publication Title: The International Competition on Sustainable Education 2025 E-Proceeding
Event Title: The Fourth International Competition on Sustainable Education 2025
Event Dates: 20th August 2025
Page Range: pp. 272-279
Keywords: Escape room, game-based learning, active learning, student engagement
Date: September 2025
URI: https://ir.uitm.edu.my/id/eprint/125326
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