TeKnow: a knowledgeable game for kids / Wan Anisha Wan Mohammad, Rafizah Kechil and Azlina Mohd Mydin

Wan Mohammad, Wan Anisha and Kechil, Rafizah and Mohd Mydin, Azlina (2023) TeKnow: a knowledgeable game for kids / Wan Anisha Wan Mohammad, Rafizah Kechil and Azlina Mohd Mydin. Enhancing Innovations In e-Learning For Future Preparation, 5. pp. 120-127. ISSN 978-967-25608-8-3

Abstract

In the era of technology and globalization, teaching and learning has play an important role in human life especially when involving the new generations. To make teaching and learning more interesting, new attempt have been made by introducing gaming concepts to students. During recent years, more classical concepts are being introduced in teaching and learning by using board games. Thus, TeKnow was being developed to test students’ knowledge and understanding while playing games. TeKnow was inspired by the Snakes and Ladders game. It was specifically designed for school students from different ages. Simple questions on English will be asked to increase students’ knowledge on vocabulary and spelling according to different level of difficulties. Through this game, player do not only have fun but at the same time they can learn to test their knowledge on spelling and vocabulary. Besides that, students have to take turns to express their ideas according to the instructions given. This game is hoped to help teachers and students in teaching and learning especially to develop students social skills and increase understanding and flexibility in their studies.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Wan Mohammad, Wan Anisha
wanan122@uitm.edu.my
Kechil, Rafizah
rafizah025@uitm.edu.my
Mohd Mydin, Azlina
azlin143@uitm.edu.my
Contributors:
Contribution
Name
Email / ID Num.
Advisor
Kadar, Rozita
UNSPECIFIED
Chief Editor
Othman, Jamal
UNSPECIFIED
Subjects: L Education > LB Theory and practice of education > Child study
L Education > LB Theory and practice of education > Child study > Play, games, etc.
Divisions: Universiti Teknologi MARA, Pulau Pinang > Permatang Pauh Campus
Journal or Publication Title: Enhancing Innovations In e-Learning For Future Preparation
ISSN: 978-967-25608-8-3
Volume: 5
Page Range: pp. 120-127
Keywords: Board Games, Knowledge, Spelling, Vocabulary, Understanding
Date: April 2023
URI: https://ir.uitm.edu.my/id/eprint/83824
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