Abstract
Today’s technology has greatly evolved along with teaching and learning methods. Doing teaching and learning sessions online and asynchronously has gradually become popular especially after Covid-19 strikes. Grammar is one of the most important aspects of being proficient in English. Students’ motivation and attitude are important in improving their skills. However, in Malaysia, students are often unmotivated and have a negative attitude toward learning English as it lacks attractive activities and is non-interactive. This results in most students using improper English and being unable to acquire good English skills. This study aimed to increase students’ learning motivation, improve English usage and introduce proofreading prospects among teenagers. This study used a game-based approach to teach English grammar through an educational product innovation named Googly Eyes to increase students’ learning motivation, improve English usage and introduce basic proofreading knowledge among teenagers. The findings were collected with a survey post- activity to observe if the game increases students’ engagement in grammar learning.
Metadata
Item Type: | Book Section |
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Creators: | Creators Email / ID Num. Samura, Syakira Maisarah sarasyakir@gmail.com Mohd Sulaiman, Zuraidah zuraidah134@uitm.edu.my |
Contributors: | Contribution Name Email / ID Num. Patron Ab Aziz, Dr. Ameiruel Azwan UNSPECIFIED Team Member Hamzah, Fazlinda UNSPECIFIED Team Member Sharifudin, Mohd Azlan Shah UNSPECIFIED Team Member Mohd Juned, Dr. Amirah UNSPECIFIED Team Member Rokman, Zesdyzar UNSPECIFIED Team Member Rosli, Rozielawati UNSPECIFIED |
Subjects: | P Language and Literature > PE English language > Quizzes. Examination questions, etc. English as a Second Language Achievement Test |
Divisions: | Universiti Teknologi MARA, Melaka |
Event Title: | International Conference of Research on Language Education 2023: “Embracing Change: Emancipating the Landscape of Research in Linguistics, Language and Literature” |
Event Dates: | 13-14 March 2023 |
Page Range: | pp. 80-85 |
Keywords: | English; Proofreading; Game-based approach; Teenagers; Students’ engagement |
Date: | 2023 |
URI: | https://ir.uitm.edu.my/id/eprint/81979 |
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