Galaxy tense A+: the effectiveness of English tenses board game among tertiary students / Ainul Husna Ahmad Puad and Suzzana Othman

Ahmad Puad, Ainul Husna and Othman, Suzzana (2023) Galaxy tense A+: the effectiveness of English tenses board game among tertiary students / Ainul Husna Ahmad Puad and Suzzana Othman. In: International Conference of Research on Language Education 2023: “Embracing Change: Emancipating the Landscape of Research in Linguistics, Language and Literature”. Academy of Language Studies, Alor Gajah, Melaka, pp. 6-13. ISBN 978-967-2072-43-0 (Submitted)

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Abstract

Learning through play is an excellent educational strategy for piquing students' interest in a certain subject. English tenses are undeniably one of the most crucial aspects of the English language. To compose a correct phrase or communicate anything to someone, one must convey the thoughts in the correct tenses. A lot of reading may not be sufficient to help students in improving their tenses skills. Therefore, this paper aims to find the effectiveness of an English tenses board game. This study adopts the quantitative approach, in which thirty (30) students from Universiti Teknologi Mara, Kampus Alor Gajah were selected as respondents to play the English tense board game. A before-game questionnaire, which includes a test, was provided to observe the level of English tenses they acquire. Moreover, an after-game questionnaire that also contains a test was employed to observe the improvement of the mistakes and errors made in the before-game questionnaire. The finding revealed that the board game helps to improve the students’ English tenses, which supports the idea of commercializing it into a wider market. Many of them answered correctly in the after-game test in comparison to the before-game test. This proves that they could learn effectively while playing the board game. In a nutshell, this study could also be an advantage to English teachers who intend to incorporate English tenses board games into their educational activity. Furthermore, these findings point to the relevance of interactive learning in driving language learners to expand their tenses skills.

Metadata

Item Type: Book Section
Creators:
Creators
Email / ID Num.
Ahmad Puad, Ainul Husna
ainulhusnafuad@gmail.com
Othman, Suzzana
suzzana139@uitm.edu.my
Contributors:
Contribution
Name
Email / ID Num.
Patron
Ab Aziz, Dr. Ameiruel Azwan
UNSPECIFIED
Team Member
Hamzah, Fazlinda
UNSPECIFIED
Team Member
Sharifudin, Mohd Azlan Shah
UNSPECIFIED
Team Member
Mohd Juned, Dr. Amirah
UNSPECIFIED
Team Member
Rokman, Zesdyzar
UNSPECIFIED
Team Member
Rosli, Rozielawati
UNSPECIFIED
Subjects: P Language and Literature > PE English language > Quizzes. Examination questions, etc. English as a Second Language Achievement Test
Divisions: Universiti Teknologi MARA, Melaka
Event Title: International Conference of Research on Language Education 2023: “Embracing Change: Emancipating the Landscape of Research in Linguistics, Language and Literature”
Event Dates: 13-14 March 2023
Page Range: pp. 6-13
Keywords: Board game; Effectiveness; English tenses; Improve; Skill
Date: 2023
URI: https://ir.uitm.edu.my/id/eprint/81976
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