Abbyfication: a grammar-based word game / En-hui Abrielle Mohamed Johan Sammy and Sofwah Md Nawi

Mohamed Johan Sammy, En-hui Abrielle and Md Nawi, Sofwah (2023) Abbyfication: a grammar-based word game / En-hui Abrielle Mohamed Johan Sammy and Sofwah Md Nawi. In: International Conference of Research on Language Education 2023: “Embracing Change: Emancipating the Landscape of Research in Linguistics, Language and Literature”. Academy of Language Studies, Alor Gajah, Melaka, pp. 389-395. ISBN 978-967-2072-43-0 (Submitted)

Official URL: https://irole-uitm.com/

Abstract

Learning English grammar can be tricky and off-putting, especially for English as a second language (ESL). Due to the different rules to comprehend and apply, the learners’ understanding depends greatly on their vocabulary size. Books have always been the main tool for teaching and learning but they are limited in usage and adaptability. Even supplementary resources such as educational videos may not be enough as the learners only learn to understand and not to apply. Therefore, game-based language learning is an alternative for ESL students because it holds their attention span for a good amount of time. It also fosters interactivity between learners during classes and builds better teamwork as the players need to work together to solve the game. Hence, ‘Abbyfication’, a grammar word game is developed to help improve ESL learners’ vocabulary based on grammatical parts of speech, teach them how to identify vocabulary in an entertaining way, and provide an alternative way for students to revise. Players have five tries to guess the grammar word of the day according to parts of speech such as adjectives and nouns which can help them learn English vocabulary more easily. As there are over 100 words available, ‘Abbyfication’ can be used daily for a daily revision or teaching tool as it creates a fun environment for learning. Learners can work together in figuring out the grammar word of the day, which increases their participation in class, and improves critical and advanced thinking abilities with digital game-based language learning.

Metadata

Item Type: Book Section
Creators:
Creators
Email / ID Num.
Mohamed Johan Sammy, En-hui Abrielle
enhuiarianna522@gmail.com
Md Nawi, Sofwah
sofwah@uitm.edu.my
Contributors:
Contribution
Name
Email / ID Num.
Patron
Ab Aziz, Dr. Ameiruel Azwan
UNSPECIFIED
Team Member
Hamzah, Fazlinda
UNSPECIFIED
Team Member
Sharifudin, Mohd Azlan Shah
UNSPECIFIED
Team Member
Mohd Juned, Dr. Amirah
UNSPECIFIED
Team Member
Rokman, Zesdyzar
UNSPECIFIED
Team Member
Rosli, Rozielawati
UNSPECIFIED
Subjects: P Language and Literature > PE English language > Quizzes. Examination questions, etc. English as a Second Language Achievement Test
Divisions: Universiti Teknologi MARA, Melaka > Alor Gajah Campus
Event Title: International Conference of Research on Language Education 2023: “Embracing Change: Emancipating the Landscape of Research in Linguistics, Language and Literature”
Event Dates: 13-14 March 2023
Page Range: pp. 389-395
Keywords: Game-Based Learning; ESL; Word game; Grammar; Learning tool
Date: 2023
URI: https://ir.uitm.edu.my/id/eprint/81932
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