Abstract
Learning English grammar can be tricky and off-putting, especially for English as a second language (ESL). Due to the different rules to comprehend and apply, the learners’ understanding depends greatly on their vocabulary size. Books have always been the main tool for teaching and learning but they are limited in usage and adaptability. Even supplementary resources such as educational videos may not be enough as the learners only learn to understand and not to apply. Therefore, game-based language learning is an alternative for ESL students because it holds their attention span for a good amount of time. It also fosters interactivity between learners during classes and builds better teamwork as the players need to work together to solve the game. Hence, ‘Abbyfication’, a grammar word game is developed to help improve ESL learners’ vocabulary based on grammatical parts of speech, teach them how to identify vocabulary in an entertaining way, and provide an alternative way for students to revise. Players have five tries to guess the grammar word of the day according to parts of speech such as adjectives and nouns which can help them learn English vocabulary more easily. As there are over 100 words available, ‘Abbyfication’ can be used daily for a daily revision or teaching tool as it creates a fun environment for learning. Learners can work together in figuring out the grammar word of the day, which increases their participation in class, and improves critical and advanced thinking abilities with digital game-based language learning.
Metadata
Item Type: | Book Section |
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Creators: | Creators Email / ID Num. Mohamed Johan Sammy, En-hui Abrielle enhuiarianna522@gmail.com Md Nawi, Sofwah sofwah@uitm.edu.my |
Contributors: | Contribution Name Email / ID Num. Patron Ab Aziz, Dr. Ameiruel Azwan UNSPECIFIED Team Member Hamzah, Fazlinda UNSPECIFIED Team Member Sharifudin, Mohd Azlan Shah UNSPECIFIED Team Member Mohd Juned, Dr. Amirah UNSPECIFIED Team Member Rokman, Zesdyzar UNSPECIFIED Team Member Rosli, Rozielawati UNSPECIFIED |
Subjects: | P Language and Literature > PE English language > Quizzes. Examination questions, etc. English as a Second Language Achievement Test |
Divisions: | Universiti Teknologi MARA, Melaka > Alor Gajah Campus |
Event Title: | International Conference of Research on Language Education 2023: “Embracing Change: Emancipating the Landscape of Research in Linguistics, Language and Literature” |
Event Dates: | 13-14 March 2023 |
Page Range: | pp. 389-395 |
Keywords: | Game-Based Learning; ESL; Word game; Grammar; Learning tool |
Date: | 2023 |
URI: | https://ir.uitm.edu.my/id/eprint/81932 |
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