Ar-Act-Count-Think (accounting fun board) / Abd Rahim Mohd Aris ... [et al.]

Mohd Aris, Abd Rahim and Abdullah, Zuhaizi and Umanan, Farhana and Abdullah, Noor Asmahan and Adri, Juliana (2020) Ar-Act-Count-Think (accounting fun board) / Abd Rahim Mohd Aris ... [et al.]. In: The 9th International Innovation, Invention & Design Competition, 17 May - 10 Oct 2020, Perak, Malaysia.

Abstract

Accounting Fun Board is an innovative teaching material that aims to help students specifically in remembering, mastering, and understanding the classification of accounts in the topic of Accounting Equations. The adoption of this product mainly focuses on students who do not have any basic knowledge of accounting courses. Accounting Fun Board is in a form of an interactive game that is compatible with 21st century-oriented education. Basically, this application entails the use of a synergistic game method which is applied to the concept of Augmented Reality (AR). In terms of the sampling frame, this study was conducted on 59 students who enrolled in the Accounting Matriculation Program Semester 1 session 2019/2020 and do not have any basic knowledge of the accounting course. As a result, the findings found that 67.9% of the treatment group got A and A- compared to 25.8% of the control group through pre and post questions. Hence, it clearly proved that students are more prepared, and learning is more student-centered by applying this application. In addition, students are more understanding and easier to remember the syllabus. Furthermore, it also can be used repeatedly by enticing them in utilizing gadgets such as a mobile phone as an instrument.

Metadata

Item Type: Conference or Workshop Item (Paper)
Creators:
Creators
Email / ID Num.
Mohd Aris, Abd Rahim
abdrahim@kmkt.matrik.edu.my
Abdullah, Zuhaizi
UNSPECIFIED
Umanan, Farhana
UNSPECIFIED
Abdullah, Noor Asmahan
UNSPECIFIED
Adri, Juliana
UNSPECIFIED
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education > Educational technology
L Education > LB Theory and practice of education > Blended learning. Computer assisted instruction. Programmed instruction
L Education > LB Theory and practice of education > Teaching (Principles and practice) > Teaching aids and devices
Divisions: Universiti Teknologi MARA, Perak
Journal or Publication Title: International Innovation, Invention & Design Competition
Event Title: The 9th International Innovation, Invention & Design Competition
Event Dates: 17 May - 10 Oct 2020
Page Range: pp. 134-136
Keywords: Games application, accounting equations, learning student-centered
Date: 2020
URI: https://ir.uitm.edu.my/id/eprint/66732
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