Attraction learning by using board game / Ahmad Nazhan Rosli & Muhammad Ariffuddin Zulkarnain

Rosli, Ahmad Nazhan and Zulkarnain, Muhammad Ariffuddin (2015) Attraction learning by using board game / Ahmad Nazhan Rosli & Muhammad Ariffuddin Zulkarnain. [Student Project] (Unpublished)

Abstract

Many board games involve both luck and strategy. But an important feature of them is the amount of randomness/luck involved, as opposed to skill. Some games, such as chess, depend almost entirely on player skill. But many children's games are decided purely by luck: for example, Candy Land and Snakes and Ladders require no decisions by the players ..T he aims of the project is to create a fun thus attraction to all students electrical to learnt and understands more about electrical subject. Besides that, to make this project perfectly work, the basic of logic control need to be learnt and understand the concept of logic gate. On this project, the IC 555 timer and IC 4017 are uses to make the circuit run smoothly. The IC 555 timer generate clocks from the Q' (negative output) of SR latch. SR flip flop input which is 'Set' and 'Reset' are connected with output from 2 comparator. There are a lot of contributions of this project, especially when students are really enjoying the board game because of the rules and the excitement of the game's concepts. At the same time, the student can truly understand and interested to learn more about electrical subject. The main idea of this project is to make the board game's become more interesting than the others board game because of the digital dice device that make the game seem legit. Besides that, the rules of this game also make the game's more challenge for student to explore, this is because the questions are kind of difficult to answer.

Metadata

Item Type: Student Project
Creators:
Creators
Email / ID Num.
Rosli, Ahmad Nazhan
2012848298
Zulkarnain, Muhammad Ariffuddin
2012808868
Contributors:
Contribution
Name
Email / ID Num.
Advisor
Muhamad, Nur Amalina
320942
Subjects: G Geography. Anthropology. Recreation > GV Recreation. Leisure > Games and amusements > Indoor games and amusements > Board games. Move games
L Education > LB Theory and practice of education > Blended learning. Computer assisted instruction. Programmed instruction
Divisions: Universiti Teknologi MARA, Johor > Pasir Gudang Campus > Faculty of Electrical Engineering
Programme: Diploma In Electrical Engineering
Keywords: Gameboards, Educational games
Date: 2015
URI: https://ir.uitm.edu.my/id/eprint/65760
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