Exploratory study on gaming technology perception by children in rural area / Wan Nor Aina Wan Manso

Wan Manso, Wan Nor Aina (2013) Exploratory study on gaming technology perception by children in rural area / Wan Nor Aina Wan Manso. [Student Project] (Unpublished)

Abstract

Children in this era are said to be IT literate. Despite the fact that today's children have many chances to interact with IT technology, what they understand about technology from their point of view still needs to be explored. This research expands the study done by Salleh (2012) in her thesis titled "Children's perception on gaming technology" to rural area children as participant. The same method in Salleh's thesis which includes questionnaire, interview and drawing session will be replicated with different sets of participant and setting. This research explores the rural area children's gaming perception such as their IT knowledge, experience and emotional response towards gaming technology. Moreover, participatory design session is also conducted to identify the gaming technology features desired by the children in rural area. Lastly the comparison between urban and rural area children perception are analyzed. From the study, it is found that lifestyle, technology adoption, IT knowledge and creativity differentiate urban children and rural children gaming perception. However, both area children preferred the same feature which is interactive and colorfully designed technology devices. These findings will be useful to the technology and gaming developers in making their decision in developing the gaming devices that are usable and yet it is coming with the fun experiences for children and young peoples.

Metadata

Item Type: Student Project
Creators:
Creators
Email / ID Num.
Wan Manso, Wan Nor Aina
2011113005
Contributors:
Contribution
Name
Email / ID Num.
Thesis advisor
Abdul Razak, Fariza Hanis
UNSPECIFIED
Subjects: G Geography. Anthropology. Recreation > GV Recreation. Leisure > Games and amusements > Indoor games and amusements > Computer games. Computer simulated games. Electronic games
H Social Sciences > HF Commerce > Consumer behavior. Consumers' preferences. Consumer research. Including consumer profiling
Divisions: Universiti Teknologi MARA, Shah Alam > Faculty of Computer and Mathematical Sciences
Programme: Master of Science (Information Technology)
Keywords: Children and technology, gaming experiences, IT knowledge
Date: 2013
URI: https://ir.uitm.edu.my/id/eprint/64239
Edit Item
Edit Item

Download

[thumbnail of 64239.pdf] Text
64239.pdf

Download (119kB)

Digital Copy

Digital (fulltext) is available at:

Physical Copy

Physical status and holdings:
Item Status:
On Shelf

ID Number

64239

Indexing

Statistic

Statistic details