Abstract
As education design becomes more complex and challenging, a new form of teaching required in the delivery of new knowledge, integration and a more democratic relationship between teachers and students. New tool is needed to help the process of teaching and learning process. One of the common teaching methods that teachers prefer today is a lecture method in delivering the content and used one-way communication. This method make the role of student who sit passively in class only listen which later will lead the students to become bored to learn.. A survey is conducted to achieve to determine the students* response towards edutainment usage. The response is focused on understanding and interest of the students towards the edutainment usage. The questionnaire is constructed by taking the determinants of TAM as the constructors for the questions. The edutainment software used is Ray's Letters and Numbers and it is suitable for children. The target respondents for this research are Year 2 students. The usage of edutainment in learning environment is to create a fun learning style for students. Students learned but at the same time have fun. From the analysis, 90.0% of students agreed that edutainment software can help them understand English, 93.3% of students agreed that edutainment can create fun learning environment and 86.7% of students agreed that edutainment can encourage them to learn.
Metadata
Item Type: | Thesis (Degree) |
---|---|
Creators: | Creators Email / ID Num. Abdul Rahman, Mohd Fakruddin UNSPECIFIED |
Contributors: | Contribution Name Email / ID Num. Thesis advisor Mohd Saman, Fauzi UNSPECIFIED |
Subjects: | L Education > LB Theory and practice of education > Teaching (Principles and practice) > Technology. Educational technology L Education > LB Theory and practice of education > Teaching (Principles and practice) > Instructional systems |
Divisions: | Universiti Teknologi MARA, Shah Alam > Faculty of Computer and Mathematical Sciences |
Programme: | Bachelor of Sc. (Hons.) Information Technology |
Keywords: | Edutainment, learning, education |
Date: | 2012 |
URI: | https://ir.uitm.edu.my/id/eprint/64124 |
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