Cybercrime awareness: development and evaluation of an adventure game / Aznoora Osman and Nurul Syarafina Azizan

Osman, Aznoora and Azizan, Nurul Syarafina (2017) Cybercrime awareness: development and evaluation of an adventure game / Aznoora Osman and Nurul Syarafina Azizan. Journal of Computing Research and Innovation (JCRINN), 2 (3): 4. pp. 20-25. ISSN 2600-8793

Abstract

This paper discusses the design and development of an adventure game about cybercrime. This game uses variety of multimedia elements including text, animation, image and 3D objects. The theme of this game focuses on identity theft and phishing. Therefore, the purpose of the game is to educate the learners about cybercrime and enhance their awareness towards online activities that could victimized them. This would ensure that they take precautions of their safety while using the Internet. In this research, agile method is used as the development methodology. It includes five phases which are brainstorm, design, development, quality assurance and deployment. The completed game was used as a treatment in a user testing involving 26 students from UiTM Cawangan Perlis from different ages, gender, course and faculty. After treatment, subjects were administered with two instruments to measure their perception of awareness towards cybercrime and their perception of fun for the game. It was revealed that most subjects agreed that they had an increase in awareness after exposure to the game. The game was also positively perceived as fun, with regards to its graphical and instructional design, contents relevance with the theme and suitability of game duration. Some recommendations for future enhancements are also discussed.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Osman, Aznoora
UNSPECIFIED
Azizan, Nurul Syarafina
UNSPECIFIED
Subjects: H Social Sciences > HV Social pathology. Social and public welfare. Criminology > Criminal justice administration > Prevention of crime, methods, etc.
P Language and Literature > P Philology. Linguistics > Study and teaching. Research > Educational games
T Technology > TK Electrical engineering. Electronics. Nuclear engineering > Telecommunication > Computer networks. General works. Traffic monitoring > Intrusion detection systems (Computer security). Computer network security. Hackers
Divisions: Universiti Teknologi MARA, Perlis > Arau Campus > Faculty of Computer and Mathematical Sciences
Journal or Publication Title: Journal of Computing Research and Innovation (JCRINN)
UiTM Journal Collections: UiTM Journal > Journal of Computing Research and Innovation (JCRINN)
ISSN: 2600-8793
Volume: 2
Number: 3
Page Range: pp. 20-25
Keywords: gamification, cybercrime, awareness, phishing, identity theft
Date: 2017
URI: https://ir.uitm.edu.my/id/eprint/54500
Edit Item
Edit Item

Download

[thumbnail of 54500.pdf] Text
54500.pdf

Download (230kB)

ID Number

54500

Indexing

Statistic

Statistic details