Items where Subject is "Educational games"

Group by: Creators | Item Type
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Number of items at this level: 7.

J

A dictionary journey through ‘staycation’ @ Gamification of English, Mathematics & Science (GEMS) 2022 programme / Marni Jamil, Dr. Nur Husna Serip Mohamad and Dr. Nur Ilianis Adnan. (2023) e-Lingua. ISSN 2600-7134

N

Game-based application for normalization learning / Nik Nuru Izzasalwani Nik Pa, Norfiza Ibrahim and Azmi Abu Seman. (2017) Journal of Computing Research and Innovation (JCRINN), 2 (3): 7. pp. 39-45. ISSN 2600-8793

O

Development and evaluation of mandarin language exploration game for non-native speakers / Aznoora Osman and Siti Nabilah Abdul Malek. (2017) Journal of Computing Research and Innovation (JCRINN), 2 (3): 3. pp. 16-19. ISSN 2600-8793

Cybercrime awareness: development and evaluation of an adventure game / Aznoora Osman and Nurul Syarafina Azizan. (2017) Journal of Computing Research and Innovation (JCRINN), 2 (3): 4. pp. 20-25. ISSN 2600-8793

R

PWSP: Phonetic Word Search Puzzle Book / Nurin Sakinah Radzim and Nuramirah Zaini. (2023) In: International Conference of Research on Language Education 2023: “Embracing Change: Emancipating the Landscape of Research in Linguistics, Language and Literature”. Academy of Language Studies, Alor Gajah, Melaka, pp. 117-120. ISBN 978-967-2072-43-0 (Submitted)

V

Learning grammar the ‘Monster’ Way ‘Monster Back to School-Parts of Speech Board Game’ / Angeline Ranjethamoney Vijayarajoo and Roslina Mohd Jani. (2019) Journal of Academia, 7 (2). pp. 9-19. ISSN 2289-6368

Z

The study of the effectiveness of using games in English as Second Language (ESL) classrooms / Aini Kamariah Zainal @ Ngah. (2012) [Student Project] (Unpublished)

This list was generated on Sat Dec 21 07:30:55 2024 UTC.