Gamification in language learning: students' opinion on jenglish / Siti Aishah Taib ...[et al]

Taib, Siti Aishah and Sa’adan, Nadzrah and Mat Saberi, Nurul Izzati and Mat Suri, Nurul Aini and Kasbullah, Nurfarah ‘Aqilah and Murtadza, Fatin Akmal Nabilah and Norhisham, Nur Syahira (2020) Gamification in language learning: students' opinion on jenglish / Siti Aishah Taib ...[et al]. In: Virtual Symposium on Teaching and Learning (VSTL) 2020.

Abstract

Gamification in language learning is not a new concept and has been studied extensively in the field of education. A language game, Jenglish, was developed by 5 ESL students and supervised by a lecturer. The game was adapted from the famous Jenga game by Leslie Scott. Therefore, this paper aims to present the findings from a case study whereby a group of 22 ESL students played Jenglish in 4 ESL lessons. A set of questionnaire was distributed to the respondents of the study after the last lesson to answer 3 research questions: to investigate ESL students’ opinion on the usefulness of Jenglish on ESL learning, to investigate ESL students’ opinion on the usefulness of Jenglish in relation to affective domain, and to investigate ESL students’ opinion on how Jenglish can be improved. IBM SPSS Statistics 25 and thematic analysis were utilised to analyse the data. The findings revealed positive responses for the first and second research questions while some improvement was suggested in the game’s appearance, content, and rules. Four themes emerged from an open-ended question about the respondents’ opinions of the game which were Compliments, Suggestions to Improve the Game, Benefits, and Others. Whilst findings showed that the game needed improvement, it can be concluded that the respondents found Jenglish useful as a language game.

Metadata

Item Type: Conference or Workshop Item (Paper)
Creators:
Creators
Email / ID Num.
Taib, Siti Aishah
UNSPECIFIED
Sa’adan, Nadzrah
UNSPECIFIED
Mat Saberi, Nurul Izzati
UNSPECIFIED
Mat Suri, Nurul Aini
UNSPECIFIED
Kasbullah, Nurfarah ‘Aqilah
UNSPECIFIED
Murtadza, Fatin Akmal Nabilah
UNSPECIFIED
Norhisham, Nur Syahira
UNSPECIFIED
Contributors:
Contribution
Name
Email / ID Num.
Thesis advisor
Taib, Siti Aishah
315711
Subjects: L Education > LB Theory and practice of education > Teaching (Principles and practice) > Teaching aids and devices
L Education > LB Theory and practice of education > English language
Divisions: Universiti Teknologi MARA, Johor > Pasir Gudang Campus
Event Title: Virtual Symposium on Teaching and Learning (VSTL) 2020
Page Range: pp. 73-77
Keywords: Gamification, Language game, Learning materials, UiTM Pasir Gudang
Date: October 2020
URI: https://ir.uitm.edu.my/id/eprint/39150
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