It is not about the treasure, it is about the hunt - engaging students through gamification / Nurul Asyikin Md Zaki, Syafiza Abd Hashib and Ummi Kalthum Ibrahim

Md Zaki, Nurul Asyikin and Hashib, Syafiza Abd and Ibrahim, Ummi Kalthum (2020) It is not about the treasure, it is about the hunt - engaging students through gamification / Nurul Asyikin Md Zaki, Syafiza Abd Hashib and Ummi Kalthum Ibrahim. In: Virtual Symposium on Teaching and Learning (VSTL) 2020.

Abstract

Implementation of the engineering programme has been primarily based on traditional approach to teaching and learning for decades. Nonetheless, immersive classroom learning that actively and cooperatively includes students’ participation has been reported to enable them to improve their creativity, problem solving and critical thinking skills, which are required in the top ten skills today. The introduction of gamification of learning is an innovative approach in improving students' opportunities to learn and develop skills through a positive, engaging learning environment. The gamification strategy further seeks to bring about changes in the involvement and success of students in the Food Preservation Technology course. Perceptions and feedback from the students were obtained through questionnaires and reflective assessment. Most students prefer classroom approach with a gamification environment. Gamification creates flexibility and makes the course more enjoyable for both students and instructors.

Metadata

Item Type: Conference or Workshop Item (Paper)
Creators:
Creators
Email / ID Num.
Md Zaki, Nurul Asyikin
UNSPECIFIED
Hashib, Syafiza Abd
UNSPECIFIED
Ibrahim, Ummi Kalthum
UNSPECIFIED
Contributors:
Contribution
Name
Email / ID Num.
Thesis advisor
Taib, Siti Aishah
315711
Subjects: L Education > LB Theory and practice of education > Education and training of teachers and administrators
L Education > LB Theory and practice of education > Higher Education > Methods of study
Divisions: Universiti Teknologi MARA, Johor > Pasir Gudang Campus
Event Title: Virtual Symposium on Teaching and Learning (VSTL) 2020
Page Range: pp. 60-64
Keywords: Gamification, Students, Teachers, UiTM Pasir Gudang
Date: October 2020
URI: https://ir.uitm.edu.my/id/eprint/39133
Edit Item
Edit Item

Download

[thumbnail of 39133.pdf] Text
39133.pdf

Download (959kB)

ID Number

39133

Indexing

Statistic

Statistic details