Anuar, Norhida
(2002)
A case study on the effectiveness of teaching language games in motivating the learners of english / Norhida Anuar.
Degree thesis, Universiti Teknologi MARA.
Abstract
The purpose of this case study was to find out the use of the language games in motivating the learners of English. A pre-test and post-test had been conducted on the Experimental Group and Controlled Group in this study. In addition, a short questionnaire was administered to find out the pupils and teachers opinions on the use of language games in the teaching and learning process. The findings of this study revealed that the controlled group has performed better than the Experimental Group. However, if we look at the raw score, the Experimental Group had managed to make a slight improvement in their posttest scores. This means that language games have certain degree of influence on the pupils’ academic performance.
Metadata
Item Type: | Thesis (Degree) |
---|---|
Creators: | Creators Email / ID Num. Anuar, Norhida 98568262 |
Contributors: | Contribution Name Email / ID Num. Thesis advisor Ibrahim, Noor Aileen UNSPECIFIED |
Subjects: | L Education > LB Theory and practice of education > Learning. Learning strategies > Behavior. Behavior modification L Education > LB Theory and practice of education > Performance. Competence. Academic achievement L Education > LB Theory and practice of education > Secondary education. High school teaching > Language |
Divisions: | Universiti Teknologi MARA, Terengganu > Dungun Campus > Faculty of Education |
Programme: | Bachelor Of Education, TESL (Hons) |
Keywords: | Language Games ; Learners Performance ; Motivation |
Date: | 2002 |
URI: | https://ir.uitm.edu.my/id/eprint/36599 |
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