Abstract
This paper presents a survey study of an innovation project, titled ‘VOCATHON’. It is a language board game that is specifically designed for learning vocabulary at the tertiary level by adapting the psychological basis of Multiple Intelligences Theory by Howard Gardner. Past research has identified that learners’ predominant intelligences are significant predictors for language learning that can be manipulated to motivate acquisition and obtain effective outcomes. Vocabulary learning is a crucial process of language acquisition, in which it engages learners’ knowledge of word definitions, word formation, collocation, synonyms, and etc. This innovation project comprises a set of board game, which includes lexicons from two fields of discipline, namely, Social Sciences and Science and Technology. This project focuses on the employment of providing the learners with vocabulary items that reflect their multiple intelligences. For this purpose, this study aims to identify the diploma students’ acceptance and feedback of the board game by employing the survey method towards the learning of vocabulary through the use of VOCATHON. Based on the survey conducted after playing the board game, the majority of the participants gave positive responses. VOCATHON is asserted to be an effective and practical language board game because it is able to manipulate learners’ multiple intelligences as a learning strategy for enhancing their vocabulary skills and motivating their interest in the learning process. By adapting the right approach, it is important to guide students with diverse multiple intelligences in acquiring vocabulary in order to make language learning more effective and fun.
Metadata
Item Type: | Article |
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Creators: | Creators Email / ID Num. Metom, Lilly UNSPECIFIED Alfred Tom, Amelia UNSPECIFIED Joe, Saira UNSPECIFIED Rozaimie, Awang UNSPECIFIED |
Subjects: | Q Science > QA Mathematics > Instruments and machines > Electronic Computers. Computer Science > Multimedia systems Q Science > QA Mathematics > Instruments and machines > Electronic Computers. Computer Science > Programming. Rule-based programming. Backtrack programming Q Science > QA Mathematics > Instruments and machines > Electronic Computers. Computer Science > Interactive computer systems |
Divisions: | Universiti Teknologi MARA, Sarawak > Kota Samarahan Campus |
Journal or Publication Title: | International Journal of Service Management and Sustainability (IJSMS) |
UiTM Journal Collections: | UiTM Journal > International Journal of Service Management and Sustainability (IJSMS) |
ISSN: | 2550-1569 |
Volume: | 4 |
Number: | 2 |
Page Range: | pp. 1-20 |
Keywords: | Vocabulary learning; language board game; multiple intelligences theory, learning strategy, English language learning |
Date: | October 2019 |
URI: | https://ir.uitm.edu.my/id/eprint/32613 |