A study on assessing online gaming addiction among students: a case study at UiTM Segamat, Johor

Azman, Siti Maisarah and Rahim, Nurain and Mohd Sofi, Ayunie Sofea and Jamil, Nor Alia and Mat Zin, Siti Hasma Hajar (2023) A study on assessing online gaming addiction among students: a case study at UiTM Segamat, Johor. In: Johor Innovation Invention Competition and Symposium 2023. Universiti Teknologi MARA Cawangan Johor Kampus Pasir Gudang, Universiti Teknologi MARA, Johor, pp. 198-201. ISBN 978-967-0033-17-4

Abstract

The obsessive mental health condition of online gaming addiction can have major life-altering effects. An online game addict typically plays for more than 10 hours a day, sometimes well into the night, many of them due to sleep deprivation. When gaming consumes a student's life, it will have an impact on them by making them unmotivated and unable to concentrate in class. Online games may distract and interfere with crucial responses to some activities in real life, such as academic performance, health, and social life. Therefore, a study was conducted at Universiti Teknologi MARA (UiTM) Segamat Campus, Johor in order to determine the main effects of playing online games among students and how frequently they spend their time playing online games. Primary data is collected by distributing questionnaires to the respondents. Convenience sampling was used, and a total of 50 students were involved in this study. Findings revealed that 32% of students agreed that playing online games has the worst effect on their eye health, and only 4% of respondents agreed that online gaming additions can make students put off studying until the last minute. Moreover, the majority of students spend 1 to 2 hours playing online games per day. This study also showed that they started to play online games when they were 11 to 15 years old. As for future work, it is suggested that a similar study be done by increasing the sample size and adding other types of dimensions related to online gaming addiction.

Metadata

Item Type: Book Section
Creators:
Creators
Email / ID Num.
Azman, Siti Maisarah
UNSPECIFIED
Rahim, Nurain
UNSPECIFIED
Mohd Sofi, Ayunie Sofea
UNSPECIFIED
Jamil, Nor Alia
UNSPECIFIED
Mat Zin, Siti Hasma Hajar
hasmahajar@uitm.edu.my
Subjects: B Philosophy. Psychology. Religion > BF Psychology > Consciousness. Cognition > Work. Performance
L Education > LB Theory and practice of education > School life. Student manners and customs. Students
Divisions: Universiti Teknologi MARA, Johor > Pasir Gudang Campus > College of Computing, Informatics and Mathematics
Volume: 1
Page Range: pp. 198-201
Keywords: Online games, Students, Addiction
Date: 2023
URI: https://ir.uitm.edu.my/id/eprint/131297
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