Abstract
Mathematics is a crucial topic in our daily lives, not only for education but also for solving real-world problems that require the use of mathematics. Despite the subject's significance in life, some people struggle to learn and grasp mathematics since it is tough to master the methods of solving specific equations and formulas. Primary and high school students frequently dislike mathematics because they are incapable of comprehending the topic and have no interest in learning it. As a result, the solution to this problem is to develop an effective approach to teaching mathematics through game-based learning. Using game-based learning in education not only creates an interactive learning environment, but it may also improve learners' comprehension by providing information that is helpful to them in a way that they understand. This project contains three objectives which are to design a 2D modeling game-based learning of mathematics teaching methods, to develop a 2D gamebased learning application for mathematics teaching methods, and to evaluate the effectiveness game-based learning of the mathematics teaching methods. The Agile methodology was chosen for this project because it provides straightforward and understandable requirements for developing a 2D game. This project used three elements from the MDA Framework: mechanics, dynamics, and aesthetics. The project's feedback was evaluated using pre and postquestionnaires, which show that the project is 54.07% effective in implementing game-based learning to learn mathematics. As a result, the objectives of Improve Interest in Mathematics Through GameBased Learning For Primary School Students were successfully achieved.
Metadata
| Item Type: | Article |
|---|---|
| Creators: | Creators Email / ID Num. Rozi, Nur Alissya 2023104319@student.uitm.edu.my Ishak, Norshahidatul Hasana hasana@uitm.edu.my Abu Bakar, Noor Suriana suriana_su@uitm.edu.my |
| Subjects: | L Education > LB Theory and practice of education > Blended learning. Computer assisted instruction. Programmed instruction L Education > LB Theory and practice of education > Primary Education Q Science > QA Mathematics > Study and teaching |
| Divisions: | Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences |
| Journal or Publication Title: | Progress in Computer and Mathematics Journal (PCMJ) |
| ISSN: | 3030-6728 |
| Volume: | 3 |
| Page Range: | pp. 153-160 |
| Keywords: | Mathematics, Game-based learning, Primary school students, Mathematics teaching methods, 2D Game |
| Date: | November 2025 |
| URI: | https://ir.uitm.edu.my/id/eprint/127576 |
