Abstract
Traditional pedagogical approaches frequently encounter obstacles, including limited student engagement and challenges in retaining complex formulas. This study investigates the efficacy of an educational online game, CC Facts Race, designed to enhance comprehension of Food and Beverage (F&B) Cost Control concepts. The research was conducted at Polytechnic of Tuanku Syed Sirajuddin in Perlis, Malaysia, involving 150 participants from the Diploma in Resort Management (DHR) and Diploma in Foodservice (DHF) programs. Data were gathered through questionnaires, and a descriptive analysis was employed to evaluate the findings. The results indicate that students rated CC Facts Race highly for its usability, player experience, and overall satisfaction. The game was perceived as accessible, engaging, and effective in improving both understanding and retention of F&B cost control principles. This study concludes that CC Facts Race represents a valuable supplement to educational curricula, providing an interactive and enjoyable learning platform. Future research could explore longitudinal effects on knowledge retention and instructors’ perspectives regarding the integration of CC Facts Race into teaching practices.
Metadata
| Item Type: | Article |
|---|---|
| Creators: | Creators Email / ID Num. Mohamad Noor Afandi, Nurul Fazira UNSPECIFIED Shahsuzanni, Dayang Shahiera Ellayana UNSPECIFIED Faizal, Nur Farhanis UNSPECIFIED Sommar, Krissana UNSPECIFIED Zulkifli, Zahirah UNSPECIFIED Sanusi, Siti Najhah UNSPECIFIED Kok, Roseline UNSPECIFIED Wei Boon, Quah UNSPECIFIED |
| Subjects: | H Social Sciences > HD Industries. Land use. Labor > Technological innovations H Social Sciences > HD Industries. Land use. Labor > Food industry and trade. Halal food industry. Certification |
| Divisions: | Universiti Teknologi MARA, Negeri Sembilan |
| Journal or Publication Title: | Journal of Academia |
| UiTM Journal Collections: | UiTM Journals > Journal of Academia (JoA) |
| ISSN: | 2289-6368 |
| Volume: | 13 |
| Number: | 2 |
| Page Range: | pp. 116-126 |
| Keywords: | Educational online games, food and beverage cost control, student engagement, learning outcomes, gamification |
| Date: | October 2025 |
| URI: | https://ir.uitm.edu.my/id/eprint/126284 |
