Abstract
This paper presents the conceptualisation, design and development process of Synonym Battlefront, a board game aimed at addressing the challenge of insufficient vocabulary knowledge among non-native English-speaking university students, particularly in the context of academic writing. While vocabulary diversity is essential for academic success, many students face challenges related to vocabulary repetition, often stemming from restricted lexical awareness and constrained language repertoires. To tackle this, this study introduces gamified strategies to promote synonym usage through an engaging and interactive gameplay experience. Using iterative design processes and playtesting, the game was evaluated for its efficacy in enhancing vocabulary diversity and academic writing proficiency. The findings demonstrate the potential of educational game design to overcome language learning challenges, foster meaningful engagement, and support academic success. The results underscore the transformative potential of educational game design in addressing language acquisition challenges, fostering sustained learner engagement, and contributing to academic success in higher education contexts.
Metadata
| Item Type: | Article |
|---|---|
| Creators: | Creators Email / ID Num. Jafri, Fakhira fakhira@uitm.edu.my Rich Joseph, Stefanie Natasha stefanierich@uitm.edu.my Robert, Cindy cindyrobert@uitm.edu.my Amir Abdullah, Adeena Mazwa Rabytah adeenamazwa@uitm.edu.my |
| Subjects: | P Language and Literature > P Philology. Linguistics > Language. Linguistic theory. Comparative grammar > Philosophy, origin, etc. of language P Language and Literature > P Philology. Linguistics > Study and teaching. Research > Educational games |
| Divisions: | Universiti Teknologi MARA, Shah Alam > Academy of Language Studies |
| Journal or Publication Title: | International Journal of Modern Languages and Applied Linguistics (IJMAL) |
| UiTM Journal Collections: | UiTM Journals > International Journal of Modern Language and Applied Linguistics (IJMAL) |
| ISSN: | 2600-7266 |
| Volume: | 9 |
| Number: | 2 |
| Page Range: | pp. 13-25 |
| Keywords: | Language teaching, Gamified, Educational game design, Vocabulary development, Synonym |
| Date: | April 2025 |
| URI: | https://ir.uitm.edu.my/id/eprint/125507 |
