Abstract
Mandarin is a popular third language in universities, but learners often struggle due to time constraints and the complexity of Chinese characters. Many students underperform, and some lose motivation. While various learning apps exist, not all meet learners’ needs. To address this, Chinese character Battle (CCB) was developed to enhance mastery and motivation in learning Chinese characters. This study conducted at UiTM Sarawak, Mukah campus, involved Foundation Mandarin (Level II) students. An e-survey was distributed via WhatsApp to assess learners’ perceptions of CCB’s effectiveness after a trial period. Results showed that most learners found CCB helpful in improving their Chinese character recognition, reading, and comprehension. Pre and post test analyses confirmed progress in these areas. Given its positive impact, CCB is recommended as a teaching and learning tool for Chinese characters. Its engaging approach helps overcome traditional challenges, making Mandarin learning more accessible and motivating for students.
Metadata
| Item Type: | Conference or Workshop Item (Paper) |
|---|---|
| Creators: | Creators Email / ID Num. Ting, Hie Ling UNSPECIFIED |
| Subjects: | L Education > LB Theory and practice of education > Learning. Learning strategies L Education > LB Theory and practice of education > Student aid |
| Divisions: | Universiti Teknologi MARA, Negeri Sembilan > Kuala Pilah Campus |
| Journal or Publication Title: | The International Competition on Sustainable Education 2025 E-Proceeding |
| Event Title: | The Fourth International Competition on Sustainable Education 2025 |
| Event Dates: | 20th August 2025 |
| Page Range: | pp. 377-382 |
| Keywords: | Learning Chinese character, card game, students’ perception, learning performance, picto-pair duel |
| Date: | September 2025 |
| URI: | https://ir.uitm.edu.my/id/eprint/125434 |
