Increasing entertainment among customer in a restaurant through board game design

Ibrahim, Muhammad Azri and Ab Gani, Muhamad Abdul Aziz and Mohd Shuib, Ahmad Sofiyuddin and Mohd Pahme, Nur Faizah and Saidi Othman, Muhammad Fikri (2025) Increasing entertainment among customer in a restaurant through board game design. Idealogy Journal, 10 (2). pp. 184-194. ISSN 2550-214X

Official URL: https://idealogyjournal.com/

Identification Number (DOI): 10.24191/idealogy.v10i2.855

Abstract

Extended waiting times for food in restaurants often contribute to customer dissatisfaction, primarily due to feelings of boredom and a lack of engaging stimulus. This study explores an innovative approach to enhancing the dining experience by integrating board games as a form of interactive entertainment during waiting periods. The primary objectives are to identify types of board games that are suitable for restaurant settings and to determine the key elements that make these games effective as interactive tools within a dining context. Employing a mixed-methods research design, this study combines quantitative data collected through customer surveys with qualitative insights gathered from semi- structured interviews involving restaurant patrons and the restaurant owner. The findings reveal that the presence of board games significantly reduces customer perceived waiting time, fosters social interaction, and enhances the overall dining environment. Customers reported feeling more relaxed, engaged, and satisfied with their dining experience when given the opportunity to play games while waiting. From the restaurant’s perspective, this strategy functions as an indirect method of “buying time,” allowing food to be prepared at its usual pace without compromising service quality. Moreover, the implementation of board games appears to encourage longer stays and repeat visits, contributing positively to the restaurant’s business value. Overall, this study concludes that the integration of board games offers a cost-effective and impactful solution for improving customer satisfaction, enriching the social environment, and redefining waiting time as a meaningful and enjoyable part of the dining experience.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Ibrahim, Muhammad Azri
azreibrahim@gmail.com
Ab Gani, Muhamad Abdul Aziz
aziz354@uitm.edu.my
Mohd Shuib, Ahmad Sofiyuddin
ahmad396@uitm.edu.my
Mohd Pahme, Nur Faizah
faizahmp@uitm.edu.my
Saidi Othman, Muhammad Fikri
fikrisaidi91@uitm.edu.my
Subjects: G Geography. Anthropology. Recreation > GV Recreation. Leisure > Games and amusements > Indoor games and amusements > Board games. Move games
T Technology > TX Home economics > Hospitality industry. Hotels, clubs, restaurants, etc. Food service
Divisions: Universiti Teknologi MARA, Perak > Seri Iskandar Campus > Faculty of Art and Design
Journal or Publication Title: Idealogy Journal
UiTM Journal Collections: UiTM Journals > Idealogy Journal (IdJ)
ISSN: 2550-214X
Volume: 10
Number: 2
Page Range: pp. 184-194
Keywords: Customer experience, Board games, Waiting time, Social interaction, Dining satisfaction, Service innovation
Date: September 2025
URI: https://ir.uitm.edu.my/id/eprint/125254
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