The impact of digital media on academic performance

Rusni, Nurulsyarina and Abdul Zulghaffar, Nur Dayana Aqillah and Rahmat, Nur Sakinah and Abdul Latiff, Nurul Izati Balqis and Jamri, Mohamad Hafifi and Ridzuan, Abdul Rauf (2025) The impact of digital media on academic performance. e-Journal of Media and Society (e-JOMS), 8 (1). pp. 76-81. ISSN 2682-9193

Official URL: https://journal.uitm.edu.my/ojs/index.php/e-JOMS/i...

Abstract

Digital media plays a significant role in modern education, with social media and video games being two of the most frequently used platforms among students. This study examines the positive and negative impacts of these digital tools on students' academic performance. The research aims to determine the extent to which social media and video games contribute to or hinder academic success, focusing on their effects on learning activities, time management, and cognitive abilities. The study employs a quantitative research methodology, utilizing structured questionnaires to collect data from students of various educational backgrounds. Findings reveal that excessive use of social media and video games can negatively impact academic performance by causing distractions, reducing study time, and impairing focus. The study indicates that 86% of respondents believe social media can disrupt academic progress when used for non-educational purposes, while 72% agree that these platforms can enhance decision-making skills. Additionally, findings suggest that video game addiction leads to missed lessons, decreased homework completion, and fatigue during learning activities. However, 85.3% of respondents acknowledge the cognitive benefits of video games and social media, such as improved problem-solving skills, multitasking ability, and creativity. The research also highlights the potential for social media to positively influence education. Platforms like TikTok and Twitter can be utilized for academic purposes, enabling students to access educational content, collaborate with peers, and engage with instructors beyond the classroom. The data shows that social media facilitates real-time learning, with 58.7% of respondents being students who benefit from its accessibility. In conclusion, while digital media presents both challenges and opportunities, its impact on academic performance depends on usage patterns. Educators and parents must implement strategies to promote responsible digital consumption, ensuring students leverage social media and video games for educational enrichment rather than distractions. This study underscores the importance of digital literacy and time management in balancing academic responsibilities with recreational digital activities.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Rusni, Nurulsyarina
UNSPECIFIED
Abdul Zulghaffar, Nur Dayana Aqillah
UNSPECIFIED
Rahmat, Nur Sakinah
UNSPECIFIED
Abdul Latiff, Nurul Izati Balqis
UNSPECIFIED
Jamri, Mohamad Hafifi
hafifijamri@uitm.edu.my
Ridzuan, Abdul Rauf
UNSPECIFIED
Subjects: L Education > LB Theory and practice of education > Teaching (Principles and practice) > Interactive multimedia
L Education > LB Theory and practice of education > Performance. Competence. Academic achievement
Divisions: Universiti Teknologi MARA, Melaka > Alor Gajah Campus > Faculty of Communication and Media Studies
Journal or Publication Title: e-Journal of Media and Society (e-JOMS)
UiTM Journal Collections: UiTM Journals > e-Journal of Media and Society (eJOMS)
ISSN: 2682-9193
Volume: 8
Number: 1
Page Range: pp. 76-81
Keywords: Digital, Media, Academic, Video Game
Date: January 2025
URI: https://ir.uitm.edu.my/id/eprint/123518
Edit Item
Edit Item

Download

[thumbnail of 123518.pdf] Text
123518.pdf

Download (211kB)

ID Number

123518

Indexing

Statistic

Statistic details