The verb odyssey (TBT)

Tengku Paris, Tengku Nazatul Shima and Hussain, Syedda Fareeha and Hebert Sundram, Pauline Georgina Priya and Roslan, Mohamad Nasrul Hakim (2025) The verb odyssey (TBT). In: E-proceedings of international tinker innovation & entrepreneurship challenge (i-TIEC 2025). International Tinker Innovation & Entrepreneurship Challenge (2nd). Universiti Teknologi MARA Cawangan Johor Kampus Pasir Gudang, Universiti Teknologi MARA, Johor, pp. 757-761. ISBN 978-967-0033-34-1

Abstract

Two primary factors contribute to limited proficiency in English verb tenses: learners' concerns about tenses and the inherent difficulty of understanding them. Therefore, it is crucial to alleviate these concerns and spark learners' enthusiasm for mastering verb tenses. The Verb Odyssey is a digital game developed to teach verb tenses, guided by the Theory of Variation. This theory directs the creation of the game's exercises. Digital games can evoke excitement and make the learning process relaxing. For a game to enhance learning, it must have educational qualities and provide cognitive stimulation. The game's design is based on three key elements: engagement, meaningfulness, and social interaction, all contributing to a positive learning experience. Researchers administered a survey to assess learners' perceptions of the game. The exercises in the game have increased learners' awareness of key aspects of verb tenses, improving their ability to understand and use them. The Verb Odyssey serves as an example of an instructional tool that aids learners in grasping verb tenses and reduces their anxiety about this linguistic area. Therefore, it is essential to rigorously develop instructional materials based on theoretical concepts that incorporate cognitive processes and learning preferences to enhance learners' understanding and application of knowledge.

Metadata

Item Type: Book Section
Creators:
Creators
Email / ID Num.
Tengku Paris, Tengku Nazatul Shima
UNSPECIFIED
Hussain, Syedda Fareeha
UNSPECIFIED
Hebert Sundram, Pauline Georgina Priya
UNSPECIFIED
Roslan, Mohamad Nasrul Hakim
UNSPECIFIED
Contributors:
Contribution
Name
Email / ID Num.
Advisor
Zainodin @ Zainuddin, Aznilinda
314217
Subjects: P Language and Literature > P Philology. Linguistics > Language and education
P Language and Literature > P Philology. Linguistics > Study and teaching. Research > Educational games
Q Science > QA Mathematics > Instruments and machines > Electronic Computers. Computer Science > Computer software > Application program interfaces
Divisions: Universiti Teknologi MARA, Johor > Pasir Gudang Campus > College of Engineering
Series Name: International Tinker Innovation & Entrepreneurship Challenge
Number: 2nd
Page Range: pp. 757-761
Keywords: Verb tenses, Digital games, Gamification, The theory of variation
Date: 2025
URI: https://ir.uitm.edu.my/id/eprint/121921
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