Abstract
Two primary factors contribute to limited proficiency in English verb tenses: learners' concerns about tenses and the inherent difficulty of understanding them. Therefore, it is crucial to alleviate these concerns and spark learners' enthusiasm for mastering verb tenses. The Verb Odyssey is a digital game developed to teach verb tenses, guided by the Theory of Variation. This theory directs the creation of the game's exercises. Digital games can evoke excitement and make the learning process relaxing. For a game to enhance learning, it must have educational qualities and provide cognitive stimulation. The game's design is based on three key elements: engagement, meaningfulness, and social interaction, all contributing to a positive learning experience. Researchers administered a survey to assess learners' perceptions of the game. The exercises in the game have increased learners' awareness of key aspects of verb tenses, improving their ability to understand and use them. The Verb Odyssey serves as an example of an instructional tool that aids learners in grasping verb tenses and reduces their anxiety about this linguistic area. Therefore, it is essential to rigorously develop instructional materials based on theoretical concepts that incorporate cognitive processes and learning preferences to enhance learners' understanding and application of knowledge.
Metadata
| Item Type: | Book Section |
|---|---|
| Creators: | Creators Email / ID Num. Tengku Paris, Tengku Nazatul Shima UNSPECIFIED Hussain, Syedda Fareeha UNSPECIFIED Hebert Sundram, Pauline Georgina Priya UNSPECIFIED Roslan, Mohamad Nasrul Hakim UNSPECIFIED |
| Contributors: | Contribution Name Email / ID Num. Advisor Zainodin @ Zainuddin, Aznilinda 314217 |
| Subjects: | P Language and Literature > P Philology. Linguistics > Language and education P Language and Literature > P Philology. Linguistics > Study and teaching. Research > Educational games Q Science > QA Mathematics > Instruments and machines > Electronic Computers. Computer Science > Computer software > Application program interfaces |
| Divisions: | Universiti Teknologi MARA, Johor > Pasir Gudang Campus > College of Engineering |
| Series Name: | International Tinker Innovation & Entrepreneurship Challenge |
| Number: | 2nd |
| Page Range: | pp. 757-761 |
| Keywords: | Verb tenses, Digital games, Gamification, The theory of variation |
| Date: | 2025 |
| URI: | https://ir.uitm.edu.my/id/eprint/121921 |
