The animator’s proposal

Ramlie, Mohd Khairulnizam and Ramli, Ishak and Ab Gani, Muhammad Abdul Aziz and Mohammad Ali, Irwan (2025) The animator’s proposal. In: E-proceedings of international tinker innovation & entrepreneurship challenge (i-TIEC 2025). International Tinker Innovation & Entrepreneurship Challenge (2nd). Universiti Teknologi MARA Cawangan Johor Kampus Pasir Gudang, Universiti Teknologi MARA, Johor, pp. 707-711. ISBN 978-967-0033-34-1

Abstract

The current 2D animation course requires students to understand its history, the latest technologies, and the animation development process within a 14-week. However, 40% of the semester is allocated to pre-production activities such as idea generation, storyline structuring, scriptwriting, and visual research. This allocation leaves students with insufficient time for technical tutorials and the creation of high-quality 2D animations. The 2D Animation Proposal Development Model (2DTAP) is an educational innovation leveraging AI technology, particularly ChatGPT, integrated with a systematic guideline. This model accelerates and simplifies the pre-production process, enabling students to focus on mastering production techniques. By combining AI technology with clear guidelines, 2DTAP reduces cognitive load, enhances learning effectiveness, and ensures students produce high-quality animation projects. The novelty of 2DTAP lies in its unique integration approach, merging AI with structured learning guidance to achieve relevant pre-production outcomes suitable to students' skill levels. Studies reveal that 2DTAP significantly improves learning quality and the final project outcomes of students, highlighting its potential to enhance the competitiveness of graduates in the animation industry.

Metadata

Item Type: Book Section
Creators:
Creators
Email / ID Num.
Ramlie, Mohd Khairulnizam
UNSPECIFIED
Ramli, Ishak
UNSPECIFIED
Ab Gani, Muhammad Abdul Aziz
UNSPECIFIED
Mohammad Ali, Irwan
UNSPECIFIED
Contributors:
Contribution
Name
Email / ID Num.
Advisor
Zainodin @ Zainuddin, Aznilinda
314217
Subjects: L Education > LB Theory and practice of education > Educational technology
L Education > LB Theory and practice of education > Blended learning. Computer assisted instruction. Programmed instruction
Divisions: Universiti Teknologi MARA, Johor > Pasir Gudang Campus > College of Engineering
Series Name: International Tinker Innovation & Entrepreneurship Challenge
Number: 2nd
Page Range: pp. 707-711
Keywords: Education technology, Animation, Artificial intelligent, Emotion in learning, Control value
Date: 2025
URI: https://ir.uitm.edu.my/id/eprint/121854
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