Abstract
The aim of this paper is to measure the influence and effectiveness of block-based visual programming on self-efficacy towards social science students in the human resource domain using the block-based visual programming tools the MIT Apps Inventor. Programming skills can be exercised as a foundation for developing strong problem-solving skills, which are vital for both technical and non-technical students. A survey was conducted using questionnaires containing 24 items measuring the respondent’s self-efficacy. The reliability of the instruments recorded at the level of α = .912 was conducted on 53 respondents. The respondents of the study were 62 undergraduate social science students in human resources, selected based on a simple random sampling technique. The data collected were analyzed descriptively (frequency and percentage) and inference (mean analysis, t-test, and Pearson correlation coefficient - PCC). Overall, the findings report that the self-efficacy level of undergraduate social science students in human resources on block-based visual programming is high. The t-test analysis results indicate no significant difference in self-efficacy based on gender and the study background of the respondents. The correlation analysis also noted no self-efficacy relationship between computers in block-based visual programming and academic achievement. Research reveals that the level of self-efficacy of undergraduate social science students in human resources is relatively highly capable of providing alternative problem-solving skills using block-based visual programming.
Metadata
Item Type: | Article |
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Creators: | Creators Email / ID Num. Muhammad, Mohd Hilal hilalmuhd@uitm.edu.my Mohd Zukhi, Mohd Zhafri zhafri319@uitm.edu.my Che Sobry, Suheil suheil@uitm.edu.my Nor A’zam, Muhammad Khairul Zharif khairulzharif@uitm.edu.my Hanafi, Ahmad Harith Ashrofie ashrofie@uitm.edu.my |
Contributors: | Contribution Name Email / ID Num. Chief Editor Ahmad Zawawi, Azlyn azlyn@uitm.edu.my |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education > Learning. Learning strategies L Education > LB Theory and practice of education > Learning ability |
Divisions: | Universiti Teknologi MARA, Kedah > Sg Petani Campus |
Journal or Publication Title: | Creative Practices in Language Learning and Teaching (CPLT) |
UiTM Journal Collections: | UiTM Journals > Journal of Creative Practices in Language Learning and Teaching (CPLT) |
ISSN: | 1823464-X |
Volume: | 13 |
Number: | 2 |
Page Range: | pp. 113-123 |
Keywords: | Block-base visual programming (BBVP), Computer self-efficacy, Human resource management (HRM) |
Date: | 2025 |
URI: | https://ir.uitm.edu.my/id/eprint/121351 |