Abstract
Nowadays video games has risen as the lifestyle of the modern generation, hence it is crucial to able to identify and comprehend the correlation of a video game player’s experience and its contribution to their’s entrepreneurial intent and behavior. Thus, the aim of this study is to find out up to what level the entrepreneurial intent and the main ability in entrepreneurship such as the need for success, need for independency, risk taking and productivity are associated with video games. The critical needs for a success in video games may assist in developing the behavior of the video game players. Based on other previous research findings on the advantages of playing video games, it is very inspiring to find the possibilities that these video games could have on the interventions promoting the well-being of these video game players.
Metadata
| Item Type: | Article |
|---|---|
| Creators: | Creators Email / ID Num. Nordin, Raslan raslannordin@uitm.edu.my Mohd Khir, Masrur masrur@uitm.edu.my |
| Subjects: | G Geography. Anthropology. Recreation > GV Recreation. Leisure > eSports (Contests) H Social Sciences > HB Economic Theory. Demography > Entrepreneurship. Risk and uncertainty |
| Divisions: | Universiti Teknologi MARA, Selangor > Puncak Alam Campus > Faculty of Business and Management |
| Journal or Publication Title: | Advances in Business Research International Journal |
| UiTM Journal Collections: | UiTM Journals > Advances in Business Research International Journal (ABRIJ) |
| ISSN: | 2462-1838 |
| Volume: | 10 |
| Number: | 1 |
| Page Range: | pp. 58-63 |
| Keywords: | Entrepreneurial intent, Modern generation, Video games, Players |
| Date: | May 2024 |
| URI: | https://ir.uitm.edu.my/id/eprint/119941 |
