Items where Subject is "eSports (Contests)"
- Library of Congress Subject Areas (175)
- G Geography. Anthropology. Recreation (12)
- GV Recreation. Leisure (140)
- eSports (Contests) (9)
- GV Recreation. Leisure (140)
- G Geography. Anthropology. Recreation (12)
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A national e-Sport Day of UiTM 2022 / Nur Lina Abdullah ... [et al.]. (2022) Buletin ICAN: 14. pp. 25-27. ISSN 2811-3802
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Toys Kingdom Co. / Alyshite Bider ... [ et al. ]. (2012) [Entrepreneurship Project] (Unpublished)
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A study on the factors of online gaming addiction among students: a case study in UiTM Seremban / Nur Iryani Ibrahim and Nurul Ashiqin Zaipunnizam. (2022) [Student Project] (Unpublished)
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E-sukan: prospek dan cabaran / Dr. Jamilah Mohd Mahyideen ... [et al.]. (2021) ASPIRASI FPP, 1. pp. 21-24. ISSN 2735-0525
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Understanding Newspaper Coverage On E-Sports In Malaysia. (2020) In: International Jasin Multimedia & Computer Science Invention & Innovation Exhibition (3rd edition), 17-28 Feb 2020, UiTM Cawangan Melaka Kampus Jasin.
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ENT 530 Social Media Portfolio: Nugg.GX / Muhammad Azmeer Redzuan. (2021) [Entrepreneurship Project] (Unpublished)
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Penang Esports Festival / Wan Ahmad Iman Wan Zainuddin. (2022) [Student Project] (Submitted)
The Involvement of UiTM Rembau student towards e-sport / Wan Haziq Iqbal Iqbal Wan Kamarulzaman. (2018) [Student Project] (Unpublished)
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E-sports behaviour among final year AM228 degree students and its impact towards academic results / Muhammad Haykal Yusni and Muhammad Amirul Rafiq Ramli. (2022) [Student Project] (Unpublished)