Solve x saga: interactive adventure game-based learning in basic algebra for primary school students

Muhammad Nur Ismail, Mohamad Nurshahnazim and Yahya, Muhammad Amir Yaakub and Mohamad Kamal, Nabil Hakim and Badarul Aza, Akmal Shafiq (2025) Solve x saga: interactive adventure game-based learning in basic algebra for primary school students. In: E-proceedings of international tinker innovation & entrepreneurship challenge (i-TIEC 2025). International Tinker Innovation & Entrepreneurship Challenge (2nd). Universiti Teknologi MARA Cawangan Johor Kampus Pasir Gudang, Universiti Teknologi MARA, Johor, pp. 333-337. ISBN 978-967-0033-34-1

Abstract

Solve X Saga is an innovative and interactive educational game designed to address the challenges of student disengagement and difficulties in understanding introductory algebra, particularly among primary school students. Algebra, often perceived as abstract and intimidating, can hinder confidence and learning progression in young learners. This game reinvents the learning experience by incorporating problem-solving into an engaging narrative-driven format, where students solve addition and subtraction problems involving one variable to advance through checkpoints. Developed using PowerPoint, Solve X Saga is accessible and easily implemented in classrooms, requiring no additional software. Its unique features include interactive tasks, instant feedback, and tutorial videos, making learning enjoyable and effective. By combining storytelling with mathematics, the game encourages active participation, enhances conceptual understanding, and fosters a positive attitude toward algebra. The game’s advantages include its low cost, scalability, and adaptability to different languages and curricula, ensuring widespread applicability. It contributes to socioeconomic development by equipping students with foundational skills essential for future academic success while providing teachers with a practical, resource-friendly tool. Solve X Saga has significant commercialization potential, with possibilities for global adoption via subscription models, one-time purchases, or educational software bundles.

Metadata

Item Type: Book Section
Creators:
Creators
Email / ID Num.
Muhammad Nur Ismail, Mohamad Nurshahnazim
UNSPECIFIED
Yahya, Muhammad Amir Yaakub
UNSPECIFIED
Mohamad Kamal, Nabil Hakim
UNSPECIFIED
Badarul Aza, Akmal Shafiq
UNSPECIFIED
Contributors:
Contribution
Name
Email / ID Num.
Advisor
Zainodin @ Zainuddin, Aznilinda
314217
Subjects: L Education > LB Theory and practice of education > Educational technology
L Education > LB Theory and practice of education > Blended learning. Computer assisted instruction. Programmed instruction
L Education > LB Theory and practice of education > Primary Education
Divisions: Universiti Teknologi MARA, Johor > Pasir Gudang Campus > College of Engineering
Series Name: International Tinker Innovation & Entrepreneurship Challenge
Number: 2nd
Page Range: pp. 333-337
Keywords: Basic algebra, Interactive learning, Game-based education, Primary school, Student engagement
Date: 2025
URI: https://ir.uitm.edu.my/id/eprint/119393
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