Assessing the effectiveness of using Kahoot! to improve students’ engagement during grammar lessons / Zawani Badri, Rafidah Amat and Mas Aida Abd Rahim

Badri, Zawani and Amat, Rafidah and Abd Rahim, Mas Aida (2025) Assessing the effectiveness of using Kahoot! to improve students’ engagement during grammar lessons / Zawani Badri, Rafidah Amat and Mas Aida Abd Rahim. Creative Practices in Language Learning and Teaching (CPLT), 13 (1). pp. 105-117. ISSN 1823464-X

Official URL: https://cplt.uitm.edu.my

Abstract

This study examines the effectiveness of using Kahoot! as a gamification platform to enhance ESL students’ engagement during grammar lessons. Based on the Gamification Acceptance Model (GAM), the study investigates in what way perceived utility, convenience of use, attitude toward gamification, skill engagement, and interaction engagement affect students' learning experiences. Using a mixed-method approach, this study included 41 first-semester diploma-level ESL students. Quantitative information was obtained through an adapted GAM 18-item questionnaire, and qualitative insights came from 2 semi-structured interviews conducted with 12 participants. The findings reveal that integrating Kahoot! into grammar instruction significantly improves students' engagement, attitudes, and performance. This platform will help us in making passive lessons more interactive and entertaining while also fostering an interactive and engaging learning atmosphere. The quantitative analysis indicates that the perceived usefulness and ease of use of the platform is a direct reason for their positive attitude towards gamification. Qualitative analytics helped validate these insights by emphasizing the two major drivers behind engagement: skill-based and interactivity-based components. The present study illustrates the effectiveness of gamification in ESL classes, especially when it comes to teaching some difficult topics, such as grammar. It calls for wider adoption of Kahoot! in language acquisition to maximize interaction and results. In order to enhance the advantages of this strategy in promoting 21 century education, future studies should address its implementation in different educational settings and other language abilities.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Badri, Zawani
zawani236@uitm.edu.my
Amat, Rafidah
rafidah408@uitm.edu.my
Abd Rahim, Mas Aida
masaida@uitm.edu.my
Subjects: L Education > LB Theory and practice of education > Educational technology
L Education > LB Theory and practice of education > Learning. Learning strategies
L Education > LB Theory and practice of education > Learning ability
Divisions: Universiti Teknologi MARA, Kedah > Sg Petani Campus
Journal or Publication Title: Creative Practices in Language Learning and Teaching (CPLT)
UiTM Journal Collections: UiTM Journals > Journal of Creative Practices in Language Learning and Teaching (CPLT)
ISSN: 1823464-X
Volume: 13
Number: 1
Page Range: pp. 105-117
Keywords: Gamification Acceptance Model (GAM), Kahoot!, grammar engagement, ESL motivation
Date: 2025
URI: https://ir.uitm.edu.my/id/eprint/115981
Edit Item
Edit Item

Download

[thumbnail of 115981.pdf] Text
115981.pdf

Download (327kB)

ID Number

115981

Indexing

Statistic

Statistic details