Analysis of student needs towards the development of scratch games for Arabic vocabulary learning / Muhammad Aiman Zainal Abidin, Fitri Nurul’Ain Nordin and Abdul Azim Mohamad Isa

Zainal Abidin, Muhammad Aiman and Nordin, Fitri Nurul’Ain and Mohamad Isa, Abdul Azim (2024) Analysis of student needs towards the development of scratch games for Arabic vocabulary learning / Muhammad Aiman Zainal Abidin, Fitri Nurul’Ain Nordin and Abdul Azim Mohamad Isa. Journal of Creative Practices in Language Learning and Teaching (CPLT), 12 (1). pp. 113-132. ISSN 1823-464X

Official URL: https://cplt.uitm.edu.my

Abstract

Proficiency in the Arabic language necessitates a mastery of vocabulary. The inability to master vocabulary hinders overall Arabic language proficiency, posing a challenge for numerous students in their learning journey. In contemporary times, technology has become integral across various sectors, including education. The integration of technology is expected to expand the array of teaching and learning methods. Among the modern methods that can be used nowadays is the game-based learning (GBL). Using GBL in the educational process can help facilitate and increase students' interest in engaging in any subjects including language subjects. Therefore, this research will analyze the needs of developing Scratch games to learn the Arabic vocabulary. This research uses mixed method with the aim to identify problems faced by students in learning the vocabulary of Arabic and to identify students' perceptions of the need to develop a Scratch game in learning the Arabic vocabulary. The Development Model of ADDIE (1975) was used in this study as a guide but only at the analysis phase. Respondents in this research are students of the second semester of the Arabic Language Communication Program from the Faculty of the Academy of Language Studies from University Technology MARA (UiTM), Shah Alam. This research uses questionnaire as a way of collecting data and the SPSS statistical package to analyze the data. Based on the findings, the researchers concluded that the need of development of Scratch games for learning Arabic vocabulary should be implemented.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Zainal Abidin, Muhammad Aiman
2023303495@student.uitm.edu.my
Nordin, Fitri Nurul’Ain
fitrinurulain@uitm.edu.my
Mohamad Isa, Abdul Azim
abdul_azim7911@uitm.edu.my
Subjects: L Education > LB Theory and practice of education > Educational technology
L Education > LB Theory and practice of education > Learning. Learning strategies
L Education > LB Theory and practice of education > Learning ability
Divisions: Universiti Teknologi MARA, Kedah > Sg Petani Campus
Journal or Publication Title: Journal of Creative Practices in Language Learning and Teaching (CPLT)
UiTM Journal Collections: UiTM Journals > Journal of Creative Practices in Language Learning and Teaching (CPLT)
ISSN: 1823-464X
Volume: 12
Number: 1
Page Range: pp. 113-132
Keywords: Need Analysis, game-based learning, Scratch
Date: May 2024
URI: https://ir.uitm.edu.my/id/eprint/115617
Edit Item
Edit Item

Download

[thumbnail of 115617.pdf] Text
115617.pdf

Download (694kB)

ID Number

115617

Indexing

Statistic

Statistic details