Abstract
The use of virtual reality (VR) technology in learning has been emerging in the past few years. The use of VR involving 3-Dimensional (3D) VR is limited. There is a need to explore 3D VR in a dynamic physical application. 3D VR is able to immerse an individual in a simulated environment created to be realistic and with meaningful goals. The potential impact is an improved outcome of learning among students. It may also reduce the cost of education as students can learn by themselves. The platform created will also serve as an access to the technology for teachers, lecturers and parents. The objective of the application is to design a 3D VR module for student learning and to evaluate the effectiveness of 3D VR in education learning. The novelty is, the use of 3D VR is currently not a conventional practice in education and the learning concept in this project is novel for both students and lecturers.
Metadata
Item Type: | Conference or Workshop Item (Paper) |
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Creators: | Creators Email / ID Num. Mohd Hashim, Siti Hazyanti UNSPECIFIED |
Contributors: | Contribution Name Email / ID Num. Chief Editor Wan Ismail, Wan Nurul Fatihah UNSPECIFIED Editor Mohd Fuat, Nor Hazirah UNSPECIFIED Editor Nun Ramlan, Noor Fazzrienee J Z UNSPECIFIED Editor Anuar, Nuramira UNSPECIFIED Editor Abdullah, Shazila UNSPECIFIED |
Subjects: | L Education > LB Theory and practice of education > Blended learning. Computer assisted instruction. Programmed instruction |
Divisions: | Universiti Teknologi MARA, Perak > Seri Iskandar Campus > Academy Of Language Studies (APB) |
Journal or Publication Title: | The 11th International Invention, Innovation & Design Exhibition 2022 (INDES 2022) |
Page Range: | pp. 437-439 |
Keywords: | 3 Dimensional Virtual Reality, Education |
Date: | 2022 |
URI: | https://ir.uitm.edu.my/id/eprint/113020 |