Using game-based learning in developing metacognition among ESP students: a case study / Tan Wilson, Nadya Supian and Cheah Kok Sung

Tan, Wilson and Supian, Nadya and Cheah, Kok Sung (2023) Using game-based learning in developing metacognition among ESP students: a case study / Tan Wilson, Nadya Supian and Cheah Kok Sung. Asian Journal of University Education (AJUE), 19 (3): 5. pp. 506-518. ISSN 2600-9749

Abstract

Undergraduates in higher education institutions in developing countries are often required to enroll in courses like English for Specific Purposes, to enhance their English language proficiency in different disciplines. Other than language learning, these courses are also designed to develop cognitive skills. One of these is metacognition, which concerns an individual’s cognitive capabilities to plan, execute, monitor and evaluate tasks, and that needs to be developed and strengthened at tertiary levels of education prior to embarking on a career. To that end, a digital simulation game was introduced as supplementary material for an ESP (Business English) class during a semester, with the aim of facilitating and developing metacognitive awareness and strategy use as well as foster incidental language learning. This qualitative case-study explores the learners’ experiences with using the digital simulation video game The Sims 4: Get to Work (Retail) to support their learning of Business English and develop their metacognition. Findings revealed that learners displayed declarative knowledge, procedural knowledge, and conditional knowledge of metacognitive processes during the game play, and indicated ability to regulate their cognitive processes to achieve the business goals of the retail simulation game, while using Business English. Implications of these findings suggest that the implementation of simulation game-based learning is highly beneficial for students, enabling them to develop both their metacognitive skills and communication within ESP contexts.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Tan, Wilson
tan.wilson03@gmail.com
Supian, Nadya
nadya@utar.edu.my
Cheah, Kok Sung
cheahks@utar.edu.my
Subjects: L Education > LB Theory and practice of education > Teaching (Principles and practice) > Instructional systems > Computers in education. Electronic data processing > Computer assisted instruction. Programmed instruction
L Education > LB Theory and practice of education > Learning. Learning strategies
Divisions: Universiti Teknologi MARA, Shah Alam > Faculty of Education
Journal or Publication Title: Asian Journal of University Education (AJUE)
UiTM Journal Collections: Listed > Asian Journal of University Education (AJUE)
ISSN: 2600-9749
Volume: 19
Number: 3
Page Range: pp. 506-518
Keywords: English for Specific Purposes, game-based learning, metacognition
Date: July 2023
URI: https://ir.uitm.edu.my/id/eprint/111955
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