Abstract
Game-based learning in education helps students learn and have fun in the classroom. Scoring, peer competition and teamwork are all used in game-based learning to keep students engaged, help them integrate new information and assess their knowledge. Quizizz and Quizwhizzer are two online assessment tools that have been highlighted in this innovation that allows students to engage and engage in the online classroom. Questions related to previously learned concepts in the macroeconomics class have already been prepared to ask the students to prevent them from feeling tired, sleepy, or bored in the online class. Therefore, this study focuses on the advantages of using Quizizz and QuizWhizzer in macroeconomics subjects in addition to preparing teaching staff to be proficient in using online-based learning. This implementation has increased the number of students involved in class, and game-based learning is becoming more widespread at the higher education level
Metadata
Item Type: | Conference or Workshop Item (Paper) |
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Creators: | Creators Email / ID Num. Nik Hassan, Nik Suriati UNSPECIFIED Ab Rani, Nor Zuriati Amani UNSPECIFIED Mohd Ishak @ Zainudin, Fadhilah UNSPECIFIED |
Contributors: | Contribution Name Email / ID Num. Contributor Wan Mohamed, Nik Rozilaini UNSPECIFIED Contributor Mohd Adnan, Aneeza UNSPECIFIED Contributor Md Yusof, Nur Shazleen UNSPECIFIED Contributor Zahari, Nor Sabrina UNSPECIFIED Contributor Dahlan, Akehsan UNSPECIFIED |
Subjects: | L Education > LB Theory and practice of education > Teaching (Principles and practice) > Interactive multimedia |
Divisions: | Universiti Teknologi MARA, Perak > Seri Iskandar Campus > Faculty of Art and Design |
Journal or Publication Title: | ARTe: Art and Expression Vol 04 (September 2023) |
Page Range: | pp. 43-45 |
Keywords: | Game-based learning, education, materials and method |
Date: | September 2023 |
URI: | https://ir.uitm.edu.my/id/eprint/100480 |