Bizkidz’ game / Erratul Shela Eshak … [et al.]

Eshak, Erratul Shela and Jamian, Nur Faithzah and Mohd Jidi, Munirah and Zakirai@Zakaria, Norlida (2022) Bizkidz’ game / Erratul Shela Eshak … [et al.]. In: Virtual-Melaka International Intellectual Exposition 2022 (VMIIEX 22). Bahagian Penyelidikan dan Jaringan Industri, UiTM Melaka, Alor Gajah, pp. 72-73. ISBN 978-967-2846-04-8 (Submitted)
Abstract

Educational researches show that children have shown interest in using games for learning purposes. The enjoyable educational games enable kids gain knowledge and motivation while playing. The aim of this invention is to teach children essential business and selling skills through game-based learning. In line with the SDG goals, to promote quality education, the BizKidz’ Game can assist in the development of a generation of entrepreneurs who will contribute to the country's future innovation, competitiveness, and advancement. This game will place a greater emphasis on the fundamental abilities of business selling activities, which will be reflected in questions and answer crossword puzzles for children as a means of better understanding. The novelty of this product is to provide an alternate mechanism for teaching business marketing tasks to children, ranging from theory to crossword games. The BizKidz’ Game can be commercialized to public or private kindergarten/pre-school and parents as an excellent teaching tool for encouraging children to be business-minded and to build effective communication skills.

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