Abstract
Educational researches show that children have shown interest in using games for learning purposes. The enjoyable educational games enable kids gain knowledge and motivation while playing. The aim of this invention is to teach children essential business and selling skills through game-based learning. In line with the SDG goals, to promote quality education, the BizKidz’ Game can assist in the development of a generation of entrepreneurs who will contribute to the country's future innovation, competitiveness, and advancement. This game will place a greater emphasis on the fundamental abilities of business selling activities, which will be reflected in questions and answer crossword puzzles for children as a means of better understanding. The novelty of this product is to provide an alternate mechanism for teaching business marketing tasks to children, ranging from theory to crossword games. The BizKidz’ Game can be commercialized to public or private kindergarten/pre-school and parents as an excellent teaching tool for encouraging children to be business-minded and to build effective communication skills.
Metadata
Item Type: | Book Section |
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Creators: | Creators Email / ID Num. Eshak, Erratul Shela errat449@uitm.edu.my Jamian, Nur Faithzah UNSPECIFIED Mohd Jidi, Munirah UNSPECIFIED Zakirai@Zakaria, Norlida UNSPECIFIED |
Contributors: | Contribution Name Email / ID Num. Editor Abd Rahman, Nur Hayati UNSPECIFIED Compiler Abdullah, Syukri UNSPECIFIED Compiler Wan Hasan, Wan Hasmat UNSPECIFIED Compiler Mohd Yusof, Aini Qamariah UNSPECIFIED Compiler Anual, Norazlan UNSPECIFIED Compiler Abd Samad, Khairunnisa UNSPECIFIED Compiler Jusoh @ Hussain, Nordianah UNSPECIFIED Compiler Othman, Rozana UNSPECIFIED Compiler Abas, Norlela UNSPECIFIED Compiler Rahim, Azira UNSPECIFIED Designer Talib, Adi Hakim UNSPECIFIED |
Subjects: | T Technology > T Technology (General) > Integer programming |
Divisions: | Universiti Teknologi MARA, Melaka > Bahagian Penyelidikan dan Jaringan Industri, UiTM Melaka |
Event Title: | Virtual-Melaka International Intellectual Exposition 2022 (VMIIEX 22) |
Event Dates: | 28 June – 6 July 2022 |
Page Range: | pp. 72-73 |
Keywords: | Business skills; Education; Game; Children |
Date: | 2022 |
URI: | https://ir.uitm.edu.my/id/eprint/97979 |