Abstract
Universiti Teknologi MARA (UiTM) has introduced an initiative known as Collaborative Group Collaborative Teaching (CGCT) that encourages lecturers to collaborate with academicians and expertise from local and international universities and industries. A CGCT project was conducted for English for Report Writing (EWC661) involving three lecturers from UiTM Seremban Campus and one lecturer from UiTM Shah Alam Campus. EWC661 was taught in 14 weeks with the aim to develop academic writing skills. Three webinars were conducted: (1) Paraphrasing and Citation, delivered by an invited speaker from International Islamic University Malaysia, (2) Preparing a Questionnaire for a Small Study, delivered by an invited speaker from Universiti Islam Sumatera Utara, Indonesia, and (3) The Report Template, delivered by a lecturer from the CGCT group. At the end of each webinar, students played a quiz game on Quizizz using the “Teacher-led” mode. Three gamification elements were applied in creating the quizzes namely leaderboard, score, and time restriction. After the webinar sessions, students could access the webinar recordings and quizzes on Teams and the Quizizz website, respectively. A questionnaire was distributed to students at the end of the semester to evaluate their motivation in joining the webinars. Their motivation was measured by using the ARCS Models consisting of four dimensions: Attention, Relevance, Confidence and Satisfaction. The results demonstrated that playing Quizizz at the end webinars grabbed students’ attention, was relevant, increased their confidence in understanding the webinar contents and were satisfying in learning the contents. They were also motivated to join the webinars and play Quizizz at the end of the webinar. They believed that having Quizizz at the end of the webinars was fun. Therefore, the results suggest that gamification is essential to engage students in webinars for learning.
Metadata
Item Type: | Book Section |
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Creators: | Creators Email / ID Num. Syed Ahmad, Tuan Sarifah Aini tsyaini@uitm.edu.my Abu Hassim, Aeimi Ruzanna aeimi7667@uitm.edu.my Zubir, Zurina zurinaz@uitm.edu.my Kasawi, Alice Shanthi aliceshanthi@uitm.edu.my Abd Rahman, Siti Fatimah sfarahman@iium.edu.my |
Contributors: | Contribution Name Email / ID Num. Patron Md Badarudin, Ismadi UNSPECIFIED Advisor Jasmis, Jamaluddin UNSPECIFIED Advisor Jono, Mohd Hajar Hasrol UNSPECIFIED Director Suhaimi, Nur Suhailayani UNSPECIFIED Team Member Mat Zain, Nurul Hidayah UNSPECIFIED Team Member Abdullah Sani, Anis Shobirin UNSPECIFIED Team Member Halim, Faiqah Hafidzah UNSPECIFIED Team Member Abd Kadir, Siti Aisyah UNSPECIFIED Team Member Jalil, Ummu Mardhiah UNSPECIFIED |
Subjects: | L Education > LB Theory and practice of education > Computers in education. Information technology |
Divisions: | Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences |
Event Title: | International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2023) |
Event Dates: | 8th November 2023 |
Page Range: | pp. 198-201 |
Keywords: | Webinar; Quizizz; Motivation; Fun; ARCS model |
Date: | 2023 |
URI: | https://ir.uitm.edu.my/id/eprint/94411 |