Abstract
This innovation is a combination of learning while playing for the subject ‘Reka Bentuk Teknologi’ (RBT). Playing is a planned and structured approach to provide opportunities for all groups whether children or adults, to learn in an informal but fun and free atmosphere. People who go through the process of learning while playing will get a direct experience that will give a solid and effective learning effect. Therefore, the best technique that can attract someone’s interest in learning is the technique of learning while playing. Checkers Match Game (CMG) was introduced to the students to improve their skills in recognizing and remembering the terms and functions of the hardware for the programming software that has been learned. This innovation study was conducted on 5 Year 5 students. Data was collected using observation, pre-test and post-test methods to see the effectiveness of using CMG among students who have problems recognizing and remembering terms. The results of this study found that 100% of the students were able to master the learning for this topic. The activities that have been planned have helped the learning in class so that the presentation of the lesson content is stimulating to the students.
Metadata
Item Type: | Book Section |
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Creators: | Creators Email / ID Num. Amran, Nur Fauziah cfauziah.cf@gmail.com Mahadi, Nur Kamilah nkmkamilah@gmail.com Mohamad Sabri, Aimy Afrina UNSPECIFIED Nazli, Nur Farzana UNSPECIFIED Azren, Nur Zulaikha UNSPECIFIED |
Contributors: | Contribution Name Email / ID Num. Patron Md Badarudin, Ismadi UNSPECIFIED Advisor Jasmis, Jamaluddin UNSPECIFIED Advisor Jono, Mohd Hajar Hasrol UNSPECIFIED Director Suhaimi, Nur Suhailayani UNSPECIFIED Team Member Mat Zain, Nurul Hidayah UNSPECIFIED Team Member Abdullah Sani, Anis Shobirin UNSPECIFIED Team Member Halim, Faiqah Hafidzah UNSPECIFIED Team Member Abd Kadir, Siti Aisyah UNSPECIFIED Team Member Jalil, Ummu Mardhiah UNSPECIFIED |
Subjects: | L Education > LB Theory and practice of education > Computers in education. Information technology |
Divisions: | Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences |
Event Title: | International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2023) |
Event Dates: | 8th November 2023 |
Page Range: | pp. 193-197 |
Keywords: | Checkers match game; Reka bentuk teknologi; Education |
Date: | 2023 |
URI: | https://ir.uitm.edu.my/id/eprint/94410 |